Sony VR Headset/Project Morpheus/PlayStation VR

Discussion in 'VR and AR' started by jayco, Mar 19, 2014.

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  1. Rurouni

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    Close enough without a magnifier? No. But for a setup like VR where the screen cover your FOV, and if the pixel count is low enough (and the gap between pixel/subpixel is large enough) then yes.
     
  2. JPT

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    I guess Housemarque will do a VR game for Microsoft then or is it a diversion :)



    /Edit change Sony to MS, brainfreeze for moment there
     
  3. Shifty Geezer

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    I've just spun through that video. What suggests the target company, MS or Sony?
     
  4. holsty101

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    Presumably the game they're making with EJ is gonna be VR now.

    The 360 hdd caddy? :D ... with a dreamcast controller ... zomg! joint ms/sega console!

    Sony seems more likely given HMs recent history? Jarvis was using a ps4 pad on that recent eurogamer video iirc, not that that's really proof of anything I guess...
     
  5. Shifty Geezer

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    And Sony having a VR headset, where MS doesn't...? ;)
     
  6. holsty101

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    Could well be a factor :-D
     
  7. Cyan

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    Not actually Project Morpheus related but the head-mounted thing reminds me of VR... I watched today in the news that a Russian company has created a bike helmet called LiveMap, with built-in GPS navigation, among other features.

     
  8. MrFox

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    Lots of these products are being developed by many different companies, including google glass, and sony's own upcoming AR products. VR and AR have different applications and different hardware requirements for the display.

    AR adds visual elements over the real world image and has limited application in console gaming. Wearability and optics requirements limits the resolution and FoV.

    VR makes the user feel in a virtual world, which is very much the ultimate goal for gaming. They call it presence, and it's the exact opposite of AR. The high resolution and wide FoV makes them huge and impractical for AR.
     
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  9. Arwin

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    The brand of the video camera ... and lol, that's some *very* old-school trolling here.
     
  10. Cyan

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    wow..... :D April's Fools?

    I wonder what would be considered Real Life FOV. 180ยบ?

    I am not yet sold on any of them. and I favour wearability for now. I'd love to be immersed in ways detaching me from the real world, although in VR it seems to be a completely fabricated world for you to inhabit, which can be an advantage. AR being a blend of virtual and real, as long as the glasses are unobtrusive, has the advantage to me of making you fully aware of the real world.

    That's to say, I expect VR equipment to feature both video and sound, and high res plus super high framerate, which can't be done with AR, while with AR I can still listen to phone calls and take a look at my surroundings.
     
  11. Nesh

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  12. Cyan

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    I kinda like how it works seamlessly between real life and VR, my only gripe being that he doesn't see his own hands.

    Sony want PS4 feature requests and feedback for Project Morpheus, and they have an engineer solely dedicated to that, among other things.

    http://www.dualshockers.com/2015/04...sts-on-new-ps4-features-and-project-morpheus/

     
  13. Shifty Geezer

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    Take home point - Unity supports Morpheus.

    Woot, I can go VR with my top-down, orthographic projection, 2D tile-based dungeon crawler!!!

    o_O
     
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  14. MrFox

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    Another patent from SCE which mentions eye tracking and display the real world on the HMD display (which would need both external and internal cameras on the headset). That's a pretty big hardware change to Morpheus, so maybe PS5 stuff... but it would make it a much more versatile HMD.

    http://www.freshpatents.com/-dt20141211ptan20140361976.php
     
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  15. Shifty Geezer

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    It would, and perhaps is warranted to compete in this space that's getting pretty crowded already.
     
  16. Cyan

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    That's a good workaround for people who want or need to see the real life stuff when immersion needs to be paused or you could have a PiP like view with a toggle off/on option, with which you could know what's happening in your RL surroundings while being fully immersed in a game.
     
  17. MrFox

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    It seems they want to slowly crossfade real/virtual image to avoid headaches.
    [​IMG]
     
  18. DieH@rd

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    They need to miniaturize this
     
  19. eastmen

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    Kinect should be able to do this also. There is free software on your pc to do it. FaceTrackNoIR
     
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