According to this link:
http://www.nouvoyance.com/technology.html
PenTile® technology renders the same resolution as RGB stripe with 33% fewer subpixels
The human eye perceives the resolution of the PenTile RGBW™ panel as the same as an equivalent RGB stripe panel, yet the PenTile® panel uses one-third fewer subpixels.
So presumably some pentile displays (of which there appear to be several),
only have two subpixels. Which is fine for displays that are held a ft or more away, but for one that's against your face? I'd argue that your ability to determine those sub-pixels jump considerably when inches to your eyes and magnified with lenses.
If we consider the Morpheus as having 3 sub-pixels, then the total sub-pixels/frame is still less than the OR, until you consider the hz, by which time you're actually viewing more (sub)pixels/second.
Morpheus: 1920x1080, 120hz, total pixels = 2073600, total pixels/second = 248,832,000, total sub-pixels/frame = 6,220,800, total sub-pixels/second = 746,496,000
Oculus Rift: 2560x1440, 90hz, total pixels = 3,686,400, total pixels/second = 331,776,000, total sub-pixels/frame = 7,372,800, total sub-pixels/second = 663,552,000
Valve Vive: 2400x1080, 90hz, total pixels = 2,592,000, total pixels/second = 233,280,000, total sub-pixels/frame = 5,184,000, total sub-pixels/second = 466,560,000
So you
could consider that in stills the OR is superior, but the Morpheus is better in motion and has a lower rendering load (esp. if you consider the interpolation - drastically so).