Plus with Vive for instance you can have a complete professional MIDI studio for you, there is a game like that. Let's see how things pan out.
But is it really MIDI if it doesn't use crap samples from mid 80's?
Plus with Vive for instance you can have a complete professional MIDI studio for you, there is a game like that. Let's see how things pan out.
So just wanted to follow up on this, tried all the demo's they had and overall was very impressed. I probably like the London Heist most because of the move controllers, it just adds another level of interaction.... Also really like the gameplay with the tank game. I'm ready for the next round of demo's though so will keep my eyes open for any news on that..PSVR demos coming to Best Buy and Gamestop starting this Friday:
https://www.playstation.com/en-us/explore/playstation-vr/trial/
No they said it was the last round before October. They seem conservative with preorders so that means they will have stock in store at launch.Has there been any more word on the next round of pre-order availability for PSVR? Or did I miss my opportunity for an October pickup?
2 1/2 months now...
http://www.dualshockers.com/2016/06...uration-of-experience-and-marketing-strategy/
Oh? Different wording compared to last year: the vast majority of games will be made for DS4 (which he said is a very important factor), some will be enhanced for, or require Move. I guess some indies making Vive ports will want the ability to require two hands operation.
For Psvr, Sony has put lots of guidelines to work around the weakness. Some developers also did something themselves to work around the weakness, like ubisoft with eagle flight (virtual nose + lower fov).
Can you elaborate on why you chose Move and in you experience has Move shown itself to be a competent technology for VR?* Raises Hand *
We're bringing HoloBall to PSVR, and will only support PSMove. Can confirm that this is totally cool from Sony's perspective.
Almost everyone who tried London Heist did not have any issues with Moves. The tech works great, but it is limited by a single camera that tracks it [which we already knew].Can you elaborate on why you chose Move and in you experience has Move shown itself to be a competent technology for VR?
Yeah I meant stereo camera.It uses PS4 camera which is a single unit with stereo cameras. It can see stereo distance, but has limited FOV versus something like Vive's lighthouses placed in the room corners.
1280×800 60HzYeah I meant stereo camera.
It also have like 120 fps or something