Sony VR Headset/Project Morpheus/PlayStation VR

and the camera data of the last 15 seconds of each sessions.

I absolutely do not want to see this!

Too funny, I know a few people who went Oculus because they thought it would have free porn or something. Now they don't feel too good lol.

I'd never thought of it that way before but now that you mention it, would PSVR support the viewing of general online VR content (porn included)?
 
Apparently you can view your iwn media through USB.


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FB isn't mining OR data to improve game design.

It's doing it to ultimately collect personal data for advertising purposes, you know, their core business.

Once VR can be self-contained and mobile, where you're not tethered to a desktop PC or a console at home, they'll feast on the location data.

For their core business they´re better served with GearVR or even those cardboards
 
FB isn't mining OR data to improve game design.

It's doing it to ultimately collect personal data for advertising purposes, you know, their core business.

Once VR can be self-contained and mobile, where you're not tethered to a desktop PC or a console at home, they'll feast on the location data.

The pool of regular users is going to be too small to be of any real value for advertisers. However many hundreds of thousands of units they may sell, it's going to be a tiny subset of those whom are using these things on a weekly basis. The value to be mined here is not for advertisers but for building intelligence for industry projections, whether that be marketing, design, content, usage habits, etc. Being able to sell targeted ads for a pool of 50k users isn't particularly interesting, but seeing that your pool of users are spending 40% of their time watching pirated movies, 30% netflix, 20% games, and 10% porn is going to be vitally important for guiding their company, products and how they monetize them.

What Facebook may or may not do with some future version of VR a decade from now is not something that I'm going to lose sleep over.
 
move the oculus discussion to oculus forum?

btw reading a few comments from people trying PSVR on EGX, it seems PSVR does have the best comfort for glasses wearer. It also doesnt mess with hair. Dunno about how comfortable it is for hours of playtime though.
 
Yes watched a couple of video reviews on YouTube and both said that PSVR was hands down the most comfortable and the best overall physical design. The first video was also incredibly positive with how good PSVR was, they'd tried Rift quite a few times before and I think had low expectations of PSVR, and ended up being really impressed. They were playing London Heist and they were very positive about the accuracy of the Move controllers. I'll post links later.
 
Yes watched a couple of video reviews on YouTube and both said that PSVR was hands down the most comfortable and the best overall physical design. The first video was also incredibly positive with how good PSVR was, they'd tried Rift quite a few times before and I think had low expectations of PSVR, and ended up being really impressed. They were playing London Heist and they were very positive about the accuracy of the Move controllers. I'll post links later.

Do you have the links? I think I'd have to challenge how something can be hands down more comfortable than something which by most accounts is already extremely comfortable and possible to wear for hours on end without discomfort (the Rift). What I would say though is the Rift (and Vive possibly) seem to take a lot of effort to get fitted correctly. So it's entirely possible that some reviewers are simply wearing it wrong. See the following video for a detailed take on the relative comfort of both Rift and Vive. The last minute or two as well as the first section are quite relevant with regards to comfort and fit:

 

Most vr porn is 180 degree, half dome and slight video specific corrections to projection. Plain half dome works pretty ok but not perfectly. It should be trivial for sony to support this is they want to do it. The corrections are needed because of slightly funky camera placement/personal preference (i.e. adjust camera slightly up/down, forward/backward).
 
Do you have the links? I think I'd have to challenge how something can be hands down more comfortable than something which by most accounts is already extremely comfortable and possible to wear for hours on end without discomfort (the Rift).

I meant to post at lunchtime and then spent most of it watching that Tested comparison and forgot all about it.

I'll post when I get home.
 
I think I'd have to challenge how something can be hands down more comfortable than something which by most accounts is already extremely comfortable and possible to wear for hours on end without discomfort (the Rift).
Panda. Face. :yep2:
 
First one:

With regards to the comfort factor, it seems pretty clear these guys were wearing the Rift wrong. First, they say it's less comfortable than the Vive, which is very contrary to most other comparisons including the Tested guys who used both headsets for a week and talked at length about the importance of fitting both headsets correctly (the majority of these other comparisons are 10 minute try-outs at game shows). And secondly, they actually show a clip of the guy getting the rift put on and he doesn't have the cradle fitted at the base of his skull - which is exactly what you're supposed to have to get it feeling comfortable.
 
With regards to the comfort factor, it seems pretty clear these guys were wearing the Rift wrong. First, they say it's less comfortable than the Vive, which is very contrary to most other comparisons including the Tested guys who used both headsets for a week and talked at length about the importance of fitting both headsets correctly (the majority of these other comparisons are 10 minute try-outs at game shows). And secondly, they actually show a clip of the guy getting the rift put on and he doesn't have the cradle fitted at the base of his skull - which is exactly what you're supposed to have to get it feeling comfortable.

I think you are undoubtedly correct that part of the reason that the first review team were so against Rift for comfort was that they hadn't got the HMD's on and adjusted correctly.

However that in itself also shows the strength of PSVR's design, ergonomic and comfortable with little effort. And obviously its a radically different design intended not to put any pressure on the face (crown with a visor).

And while all of this bodes well for Sony's HMD, just like we have found with the Rift and Vive, the true measure of its value as a HMD will become properly apparent when we have it in our hands and on our heads and have lived with it for a bit.
 
Although with the downside for PSVR of light bleed due to a soft facial fit. Sone soft foam rubber around the mask area may fix that.
 
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