Yeah, centre of gravity will be the more important metric.PSVR actually uses a counterweight for maximum comfort, so the weight is higher regardless of quality.
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Yeah, centre of gravity will be the more important metric.PSVR actually uses a counterweight for maximum comfort, so the weight is higher regardless of quality.
To be fair the PSVR won't be giving "panda eyes" as has been reported with the Oculus so far, as it's not strapped to the face.
I guess the downside is that there's a visual gap between your eyes and the headset. I think @goonergaz mentioned it after he'd used the device.
It's either pressed against your face... or it's hanging loose. There is no middle ground
Let us know how you get along when yours arrives. Do you get it this month?There are degrees of 'pressed against your face'. It's entirely plausable that over tightening would cause marks on the face while a less tight setting would reduce or eliminate them without resulting in the headset hanging loose.
Let us know how you get along when yours arrives. Do you get it this month?
The one takeaway that we can have is that the Oculus definitely does cause panda eyes, since it's been reported. Whether or not it's possible to reduce or eliminate them remains to be seen.
Direct feed has volumétric clouds. It's standard driveclub. But VR version looks very good, they even added rear mirrors now.