One year of mass production before release? I'd very much doubt that.Didn't they start mass production Last summer ? Should be ready for an april release.
One year of mass production before release? I'd very much doubt that.
na they will announce the launch titles and price along with preorders opening for a sept release I bet.
Already got mine in...just hope I don't have to cancel it due to the price :|
2. +25% from lower resolution, but still better IQ compared to pentile 1200p.
-> Phil Spencer said XB1 is as fast as a $700 GPU at the same resolution, so that would be +300% for Xbox. (he probably misspoke, bad messaging is the norm for MS)
Carmack, who works for Oculus as a designer, and who was hired for PR purposes as well, has this to say:still better IQ compared to pentile 1200p
While the marketing decision is clear, on a purely technical level I might prefer a 2560 RGB stripe display over a 4k pentile one.
The team started building a list of best practices for developers, things like not requiring players to turn around quickly, not showing objects flashing close to players’ faces, and not designing experiences where players spin in circles to the point that they get tangled in the cord. Going one step further for safety, team members developed a warning system where if the PlayStation Camera senses a player is moving out of range, it sends them a message in the headset.
Those are on silicon, not glass, it's very expensive and the maximum size of the display is limited to... (wait for it) 0.7 inch.years ago sony introduce the HMZ-T1 which had two 1280*720 RGB OLED screens...... (wait for it) at 0,7inch.
Would you call 2098ppi a high pixel pitch?
Carmack, who works for Oculus as a designer, and who was hired for PR purposes as well, has this to say:
https://twitter.com/ID_AA_Carmack/status/702561430151639040
he prefers
(2560*1440=)
3686400 RGB pixels, to (4096*2160=)8847360 pentile pixels
So John Carmack himself, prefers RGB pixels, even if the amount is 58% less than the 4K pentile alternative.
Now lets do the math for the upcoming VR devices:
PSVR (1920*1080) 2073600, Vive/Rift (2160*1200=) 2592000. In the PSVR case, the amount of pixels is only 20% less...
So while people might claim a lot of things on the internet, which is their right, i agree, ask yourself:
What would John Carmack prefer?
I think the better IQ compared to pentile 1200p is a given at this point, yes. Behind the scenes, Carmack got in trouble for stating the obvious, but he is a strong man, and he can take it
Stripes are so last season. Polka dots are hot right now.There's no doubt RGB stripes are ideal.
Stripes are so last season. Polka dots are hot right now.
Ah yes...the sub-1000 posts early days, that was so long ago, you can see I was all happy and naive about specs and magical features.Check this thread from around post 890ish onwards. We discussed sub pixels and pentile displays and whether they'd make VR headsets worse.