Sony & Sega are bringing Outrun 2 exclusively to PS2

bleon said:
i forgot about all the lucky GC owners with their Sega ports...


Lucky GC owners? jeeez the thing is the price of 2 PS2 games now, pick it up!!!!

(Coming from the one who preaches something then does the opposite, last weekend i bought Jak2 and SC2 for PS2, and i still have to pick up a GC... *slaps himself* BAD man BAAAD!!!)
 
I thought VF4evo on PS2 went a long way in correcting the original port's faults, though its not perfect, its damn good compared to the source.

Getting Outrun 2 on PS2 beats not getting it at all (where the hell is SuperGT/Scud Race and Daytona 2).

...Beach Spikers on GameCube owns all...
 
marconelly!:
Shinobi had a kickass commercial that was aired really frequently. However, the game itself just wasn't in the same range of quality where VF4 was, and I think that reflected on sales.
Unfortunately, games don't sell on quality, though a game with mass market appeal can sell even better if its gameplay quality gathers word-of-mouth momentum.

By the time VF4 came around, the fighting genre had lost much of its mainstream prominence. A successful performance for the series once meant sales of almost 2 million copies, pulled off by VF2, in Japan alone on just the Saturn, but now the one-half million units of VF4 PS2 warrants contentment. What Sony helped to do brilliantly with their effort, however, was to give the game mainstream appeal it never previously had in the US, airing a flurry of commercials that convincingly called it "The Mother of all Fighting Games" and selling it during a fighting game drought.

In the case of Shinobi, SEGA had found that the franchise still garnered AAA status from the media and that mainstream consumer interest for a new one could be high. On brand power alone, they expected sales of a couple hundred thousand units per SKU. A deal was struck with Sony for PS2, and with the addition of a multi-million dollar television ad campaign, it was hoped sales could be significantly higher.

Retail numbers, then, ended up disappointing as they didn't much exceed the initial projections of a couple hundred thousand in sales. So, SEGA has to wonder whether they lost out on a better sales potential by not bringing this, one of their few franchises still with mainstream appeal, multiplatform.

The key to selling is to create a mass market appeal - the job of marketing. EA (and Take Two) know this best, as they've proven they can even sell creative and seemingly niche concepts like The Sims and rollercoaster themepark-building simulators by putting the right face forward for the product (of course things like distribution and retail support are very important too.) Shinobi might have had entertaining commercials that aired frequently (not unlike what Panzer Dragoon Orta, Jet Set Radio Future, and Rez and Chu Chu Rocket in Japan saw), but it didn't do the job of making those games irresistable to the mainstream consumer... a market EA manages to reach with sales of 500,000-1 mil routinely on many of their products.

archie4oz:
You should probably worry more the game than the marketing... Their track record with Sony has been the best of all three...
The thing is, it actually hasn't. SEGA's co-marketing effort with Nintendo, when they brought Sonic exclusively to GameCube last year with Sonic Adventure 2 Battle, yeilded their best sales in every territory... yes, even beating VF4 and Evo combined to date.
 
london boy: you will get that GC, it is inevitable :p

(where the hell is SuperGT/Scud Race and Daytona 2)
Took the words right out of my mouth. I read that the next Sega Rally will come home to PS2 though
 
mmmm... wonder how they can top awesome games like Colin4 and especially WRC3...

It really feels like Sega's glory is stuck in the past (more than 5 years ago), and since then the competition has grown to produce amazing pieces of software...

I really wonder if Sega has the resources to compete with those games now.... I guess a game like WRC (and to a certain extent Colin) have very high costs of development, or they wouldn't look/play as realistically as they do....
 
london-boy:
I really wonder if Sega has the resources to compete with those games now.... I guess a game like WRC (and to a certain extent Colin) have very high costs of development, or they wouldn't look/play as realistically as they do....
Strange that you question whether SEGA can still make an impressive racer in an Outrun 2 thread, of all places... I mean, have you seen Outrun 2 (Xbox-compatible version)?
 
Lazy8s said:
london-boy:
I really wonder if Sega has the resources to compete with those games now.... I guess a game like WRC (and to a certain extent Colin) have very high costs of development, or they wouldn't look/play as realistically as they do....
Strange that you question whether SEGA can still make an impressive racer in an Outrun 2 thread, of all places... I mean, have you seen Outrun 2 (Xbox-compatible version)?


No, lazy, read again:

I questioned if they can provide a better Rally experience than WRC or Colin.

go on, read up ;)

and BTW, the question was only there "because i don't know", not "because i'm questioning" :rolleyes: defensive much?
 
london-boy:
I questioned if they can provide a better Rally experience than WRC or Colin.
I'd think it obvious that the resources it takes to make a high-quality racer like Out Run 2 could be applied towards making high-quality racers of other orientations. I suppose one could wonder whether SEGA has the talent and expertise to harness their development resources for the specific technicalities of the Rally genre (which would still be a bit ludicrous considering their resume), but the polish and sophistication of Out Run 2 alone speaks strongly to their dev resources. As for "a better Rally experience", that's a product more of design talent than anything.

There's not much to worry regarding the resources of a company that still produces games like Virtua Fighter 4 Evolution, Jet Set Radio Future, Panzer Dragoon Orta, etc., especially when it comes to a major franchise of theirs like SEGA Rally. They're one of the larger, more heavily staffed, and R&D expending developers in the whole industry. And they've just restructured and consolidated to raise the quality level on each individual product (less quantity, more quality.)

None of this assures a thing for what kind of polish/budget/effort a SEGA Rally 3 would see of course, but the capabilities are certainly there.

defensive much?
It's not being defensive (it's not like you were insulting me anyway...); the reasoning just didn't make much sense.
 
a4164 said:
Getting Outrun 2 on PS2 beats not getting it at all (where the hell is SuperGT/Scud Race and Daytona 2).

Speaking of which where in the hell is Scud Race? I used to play that back as an undergrad (1997-ish) all the time and when DC was announced this was one of the games I was really looking forward to. But apparently it wasn't to be. :cry:
 
Getting Outrun 2 on PS2 beats not getting it at all (where the hell is SuperGT/Scud Race and Daytona 2).

True, plus playing Outrun 2 using a good FF Wheel from GT3 or the coming GT4 would enhance the experience alot more than perfect graphics. Though I still think Outrun 2 should stay in the arcade.

Speaking of which where in the hell is Scud Race?

They even released some screenshots for the DC version.

I think the reasoning was, that Sega has lost some of the license for the car, was it for Porsche ?
 
The key to selling is to create a mass market appeal - the job of marketing. EA (and Take Two) know this best, as they've proven they can even sell creative and seemingly niche concepts like The Sims and rollercoaster themepark-building simulators by putting the right face forward for the product (of course things like distribution and retail support are very important too.) Shinobi might have had entertaining commercials that aired frequently (not unlike what Panzer Dragoon Orta, Jet Set Radio Future, and Rez and Chu Chu Rocket in Japan saw), but it didn't do the job of making those games irresistable to the mainstream consumer... a market EA manages to reach with sales of 500,000-1 mil routinely on many of their products.
You have a point there, no doubt about it, but I guess Shinobi was too much of a 'quirky japanese game' for today's mainstream, and it was kinda advertised as such. Perhaps that was a mistake, but I think it's also a mistake on the side of developers. I think they would garnered a lot more sales if they went for more down-to-earth look of main character and overal style, while keeping it's badassness and gory, furious action, not unlike Ninja Gaiden is doing.

GameCube last year with Sonic Adventure 2 Battle, yeilded their best sales in every territory... yes, even beating VF4 and Evo combined to date.
Yes, but Gamecube failed to deliver sales in many of their other multiplatform efforts. Probably most notably in sports games.
 
marconelly!:

> Yes, but Gamecube failed to deliver sales in many of their other
> multiplatform efforts. Probably most notably in sports games.

Your point would be? The performance of the Sega Sports titles on Cube is completely unrelated to how the key Japanese franchises have been marketed. And it's a moot point anyway since Sega is no longer bringing its sport titles to GameCube (aside from a few Japanese titles).

Sega did best on GameCube for quite a while. If they supported Cube like they're now supporting PS2 (at the expense of Xbox - a sensible move I might add) they'd still be doing best on Cube.
 
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