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bleon said:i forgot about all the lucky GC owners with their Sega ports...
Unfortunately, games don't sell on quality, though a game with mass market appeal can sell even better if its gameplay quality gathers word-of-mouth momentum.Shinobi had a kickass commercial that was aired really frequently. However, the game itself just wasn't in the same range of quality where VF4 was, and I think that reflected on sales.
The thing is, it actually hasn't. SEGA's co-marketing effort with Nintendo, when they brought Sonic exclusively to GameCube last year with Sonic Adventure 2 Battle, yeilded their best sales in every territory... yes, even beating VF4 and Evo combined to date.You should probably worry more the game than the marketing... Their track record with Sony has been the best of all three...
Took the words right out of my mouth. I read that the next Sega Rally will come home to PS2 though(where the hell is SuperGT/Scud Race and Daytona 2)
Strange that you question whether SEGA can still make an impressive racer in an Outrun 2 thread, of all places... I mean, have you seen Outrun 2 (Xbox-compatible version)?I really wonder if Sega has the resources to compete with those games now.... I guess a game like WRC (and to a certain extent Colin) have very high costs of development, or they wouldn't look/play as realistically as they do....
Lazy8s said:london-boy:
Strange that you question whether SEGA can still make an impressive racer in an Outrun 2 thread, of all places... I mean, have you seen Outrun 2 (Xbox-compatible version)?I really wonder if Sega has the resources to compete with those games now.... I guess a game like WRC (and to a certain extent Colin) have very high costs of development, or they wouldn't look/play as realistically as they do....
I'd think it obvious that the resources it takes to make a high-quality racer like Out Run 2 could be applied towards making high-quality racers of other orientations. I suppose one could wonder whether SEGA has the talent and expertise to harness their development resources for the specific technicalities of the Rally genre (which would still be a bit ludicrous considering their resume), but the polish and sophistication of Out Run 2 alone speaks strongly to their dev resources. As for "a better Rally experience", that's a product more of design talent than anything.I questioned if they can provide a better Rally experience than WRC or Colin.
It's not being defensive (it's not like you were insulting me anyway...); the reasoning just didn't make much sense.defensive much?
a4164 said:Getting Outrun 2 on PS2 beats not getting it at all (where the hell is SuperGT/Scud Race and Daytona 2).
Getting Outrun 2 on PS2 beats not getting it at all (where the hell is SuperGT/Scud Race and Daytona 2).
Speaking of which where in the hell is Scud Race?
You have a point there, no doubt about it, but I guess Shinobi was too much of a 'quirky japanese game' for today's mainstream, and it was kinda advertised as such. Perhaps that was a mistake, but I think it's also a mistake on the side of developers. I think they would garnered a lot more sales if they went for more down-to-earth look of main character and overal style, while keeping it's badassness and gory, furious action, not unlike Ninja Gaiden is doing.The key to selling is to create a mass market appeal - the job of marketing. EA (and Take Two) know this best, as they've proven they can even sell creative and seemingly niche concepts like The Sims and rollercoaster themepark-building simulators by putting the right face forward for the product (of course things like distribution and retail support are very important too.) Shinobi might have had entertaining commercials that aired frequently (not unlike what Panzer Dragoon Orta, Jet Set Radio Future, and Rez and Chu Chu Rocket in Japan saw), but it didn't do the job of making those games irresistable to the mainstream consumer... a market EA manages to reach with sales of 500,000-1 mil routinely on many of their products.
Yes, but Gamecube failed to deliver sales in many of their other multiplatform efforts. Probably most notably in sports games.GameCube last year with Sonic Adventure 2 Battle, yeilded their best sales in every territory... yes, even beating VF4 and Evo combined to date.