Sony & Sega are bringing Outrun 2 exclusively to PS2

london-boy said:
HA!! :LOL:
reasons why SC2 didn't do "as well" on ps2 than it did on Xbox and GC:
-VF4
-VF4EVO
-TekkenTag
-Tekken4
-Mortal Kombat
:rolleyes: :rolleyes: :rolleyes:
Since when is Mortal Kombat exclusive to PS2?
:rolleyes: :rolleyes: :rolleyes:
j/k ;)
 
Gollum said:
Not saying Outrun 2 exclusive on PS2 will flop, but I'd be surprised if it sold really well too, if a pearl like VF4 doesn't get the attention it deserves then what will?


Considering the unaccessability (very hard for a non VF-maniac to start playing, very slow learning curve, need to play the game 10 years before becoming good at it etc...) of the game itself, i think it did pretty well...

It's normal that games based on well-known licenses sell much more than any software-masterpiece. I mean DragonballZBudokai sold like 5 times as much as any other fighting game, regardless of the fact that it's a piece of shit to play.
 
Gollum said:
london-boy said:
HA!! :LOL:
reasons why SC2 didn't do "as well" on ps2 than it did on Xbox and GC:
-VF4
-VF4EVO
-TekkenTag
-Tekken4
-Mortal Kombat
:rolleyes: :rolleyes: :rolleyes:
Since when is Mortal Kombat exclusive to PS2?
:rolleyes: :rolleyes: :rolleyes:
j/k ;)


HEHE i did think about leaving it out of the list, then i thought, doesn't matter if it's multiplatform, the point is that there are loads of *good* fighting games on PS2, SC2 is just another very good fighting game...
On GC and Xbox, on the other hand, it's THE fighting game to have, if you don't have a PS2 with any other fighting game... ;)
 
Magnum PI:

> i can say that there is no big demand on GC because sales of
> multiplateform racers are usually lower on GC.

Which racers are you thinking about?

> if there isn't more racers on GC it's because there is not enough sales
> potential.

Nonsense.

> similarily you could say that demand for fighters is low on GC if SCII
> sales bombed.

One could do that but one would be talking out of one's ass then.



london-boy:

> reasons why SC2 didn't do "as well" on ps2 than it did on Xbox and GC:

First of all, the PS2 version of SCII didn't do worse than the Xbox version. Secondly, there are a lot more PS2s out there so in theory there should be room for more games as well.
 
but I'd be surprised if it sold really well too, if a pearl like VF4 doesn't get the attention it deserves then what will?

Its been a while since i've looked at sales figures but VF4 is sega's best seller on PS2 and their 2nd best seller overall just after SA2 on GC, that was a while ago, i wouldnt be surprised that it surpassed SA2 with VF4e.

Of course, your "attention it deserves" is subjective, what do you think it deserves? Fighting games are no longer mainstream, you cant expect the same buzz games like SF2, MK or Killer Instinc had back in the days.
 
london-boy said:
HA!! :LOL:
reasons why SC2 didn't do "as well" on ps2 than it did on Xbox and GC:
-VF4
-VF4EVO
-TekkenTag
-Tekken4
-Mortal Kombat
:rolleyes: :rolleyes: :rolleyes:

You forgot about campcom fighters as well as GGXX along with other fighters regardless of the quality. Personally the more chill with my friend who do have an xbox and xbl the more I seem inclined to get the system for online play.
 
SEGA's entrusting this one to PS2, so Sony's marketing contribution to this project better be up to snuff. Sony did well on the co-marketing for VF4 in the US, but not so well on Shinobi.
 
Gollum said:
london-boy said:
HA!! :LOL:
reasons why SC2 didn't do "as well" on ps2 than it did on Xbox and GC:
-VF4
-VF4EVO
-TekkenTag
-Tekken4
-Mortal Kombat
:rolleyes: :rolleyes: :rolleyes:
Since when is Mortal Kombat exclusive to PS2?
:rolleyes: :rolleyes: :rolleyes:
j/k ;)

Jokes aside. Mortal Kombat is no slouch. Surprisingly Mortal Kombat 5 corrently holds the title for best selling multiplatform title this generation. The PS2 version alone sold nearly 1 million before it went greatest hits. In comparision SC2 has sold according to lastest numbers for NA:

GCN 372,876(behold the power of Link)
PS2 329,393
XBox 259,604

SC2 still has a ways to go.
 
MK:DA might not be a poor performer sales-wise, but it's a rather lackluster performer as far as a fighting game goes. Few moves... simple combos... doesn't even bring in the fun/impressive bit you'll get from Bloody Roar. A much better comeback than I espected from them after so long away, to be sure--but they need to concentrate a bit more on making the gameplay GOOD, or increasing the fun/unique border more to compensate. (Only having one fatality kinda surprised me, too, since they looked good enough to get VERY creative on them. Fuq the animalities and stuff, but 2-3 fatalities apiece would have been a lot more satisfying.)
 
They should come up with a catchy jingle. Like: "DOO-doo-DOO-doo-DOO-doo-DOO-doo-DOOT-doooooo! Outruuuun twooooooo!"

...no?
 
SEGA's entrusting this one to PS2, so Sony's marketing contribution to this project better be up to snuff. Sony did well on the co-marketing for VF4 in the US, but not so well on Shinobi.
Shinobi had a kickass commercial that was aired really frequently. However, the game itself just wasn't in the same range of quality where VF4 was, and I think that reflected on sales.
 
I remember the Shinobi commercial--was quite cool. ^_^ And showed a lot more often than I remember anything for VF4 doing. I imagine VF4's fanbase is also much bigger and more locked in than Shinobi's too, so it didn't need as much help.
 
SEGA's entrusting this one to PS2, so Sony's marketing contribution to this project better be up to snuff. Sony did well on the co-marketing for VF4 in the US, but not so well on Shinobi.

You should probably worry more the game than the marketing... Their track record with Sony has been the best of all three...
 
cthellis42 said:
MK:DA might not be a poor performer sales-wise, but it's a rather lackluster performer as far as a fighting game goes. Few moves... simple combos... doesn't even bring in the fun/impressive bit you'll get from Bloody Roar. A much better comeback than I espected from them after so long away, to be sure--but they need to concentrate a bit more on making the gameplay GOOD, or increasing the fun/unique border more to compensate. (Only having one fatality kinda surprised me, too, since they looked good enough to get VERY creative on them. Fuq the animalities and stuff, but 2-3 fatalities apiece would have been a lot more satisfying.)

The combos aren't simple... the timing on the style changing combos takes quite a bit of practice. And few? There are actually one HELL of a lot of combos, the game lists only like 1/6 to 1/4 of the ones you can actually DO.

Though yes, there were too few fatalities :( I rather enjoyed the game, myself... although the water-balloon-like breasts were irritating and stupid.
 
Maybe I've just played too much Tekken. ;) The combos were a bit hard clunky to get into in the beginning, but not particularly hard. (And as annoyed me with MK3, I believe they were unbreakable) And just with not enough differences in speed and range and overall tech to make things insteresting. Fun, certainly, but would dry up quickly.
 
cthellis42 said:
Maybe I've just played too much Tekken. ;) The combos were a bit hard clunky to get into in the beginning, but not particularly hard. (And as annoyed me with MK3, I believe they were unbreakable) And just with not enough differences in speed and range and overall tech to make things insteresting. Fun, certainly, but would dry up quickly.

Go look up a combo list for the game. =)
 
So this is confirmed now ?
I don't think it's confirmed in any way. Although the article sounds very self-confident, I don't believe anything untill I hear either Sega or Sony making a press release about it.
 
Sega doesn't like perfect port from the arcade

I think he hit the nail on the head. Its a shame if the PS2 gets an exclusive port- I doubt the home version will be arcade perfect. The VF4 port was good but not perfect so Sega will probably aim for a less than perfect Outrun port too. :cry:

Apart from HoD3 which was just a niche title, I cant think of any Sega arcade->home port that was exceptional (in terms of quality).
 
bleon:

> Apart from HoD3 which was just a niche title, I cant think of any Sega
> arcade->home port that was exceptional

Super Monkey Ball, Virtua Striker 3, F-Zero AX/GX. Beach Spikers is supposed to be a pretty decent port as well.
 
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