I guess I've answered these questions in my mind so often already, I might as well type them out here.
[*]Launch Delay: Spring-to-Fall
- Their own words: "they wouldn't launch if there weren't any games." Obviously, we know that they also just weren't ready. In which case, "we really aren't ready yet" will do just fine.
[*]$500/$600 price point
- their own words: "it's worth it". Maybe something like "we encourage our users to think and weigh for themselves whether they are getting what they pay for"
[*]Significant E3 no-shows (where art thou Killzone?)
- Guerilla set themselves very ambitious goals in 2005, and they have vowed not to come out until they have something to show that matches those expectations well enough. (I wouldn't do it myself, but cheaper marketing types could point to Forza 2 and the backlash it is getting right now as part of the reason)
[*]General inability to demonstrate a significant software difference at E3
- their own words: we're very far considering how many months there are still to go before launch. (and how true that is for some of us
)
[*]Major titles slipping to 2007 (e.g. Heavenly Sword)
- a good game deserves to get the time it needs. Of course, this is within reason, but we have some nice games at launch, and the PS3 has plenty of other features to tide you over in the meantime.
[*]BluRay Delays
- it's a tough pill to swallow, but many developers agree with us that BluRay is really necessary for the next-generation of gaming, and you can trust us that having a quality BluRay player in your Playstation 3 will have all sorts of added benefits, like more detailed graphics, higher fidelity sound, region free games, exclusive content for games, magazines with lots of trailers and game demoes for those without an internet connection, and so on.
[*]Weak BluRay launch
- By the time the Playstation 3 launches, you will see the true power of the BluRay disc for movies, supporting all the features that the BluRay standard has made possible.
[*]Supply reduction: 4M in 2006 to 2M in 2006
- we are extremely sorry, but the blue ray diode problem unfortunately is causign us a full month of production delays. We have tried our best to prevent this from interfering with the PS3 production planning, but we unfortunately have failed. [strike]Everyone who is even remotely possible for this will be publicly executed as soon as this mess is cleaned up.[/strike] There are a lot of things that could have gone wrong, and we are extremely frustrated that we managed to get so close to getting everything right, but failed at this last detail. We offer our sincere appologies and promise we will make up for it and do our utmost to get the PS3s out to you as soon as possible.
[*]RSX Downclock
- developers so far have always worked with a lower clock-speed than the final one, so you will see that games will look great. The difference is a very small one in terms of overall performance, but allows us to build the graphics chip cheaper and quicker, so we will be able to offer you price reductions earlier in the console's lifecycle. It has also contributed to being able to avoid having an ugly external power adapter, and the very silent operation of the PS3 which you will surely appreciate while you are enjoying the high-fidelity sound that the PS3 games and BluRay movies will be able to produce.
[*]GDDR3 Downclock
- In this case, we have brought the GDDR3 memory performance in harmony with the rest of the system, with a sufficient cost and power consumption decrease to make that fraction of a performance loss worthwhile.
[*]General perception of "lost" exclusves: e.g. Assassin's Creed
- As always, we regret the over-enthusiasm of some media to assign labels to titles prematurely. Ubisoft has a history of being a respectable multi-platform producer. We are confident that the PS3 will be the best platform to play this title on, with support for the new 6-degrees of motion controller and the extra space on the BluRay disc.
[*]European Delay: Fall-to-Spring
- we were really committed to getting the Playstation 3 out to our loyal fans in Europe this year, against expectations. Regrettably the launch numbers are now so small that we had no choice to make a tough decision. We have chosen to delay the European launch because this would be more in line with our previous hardware release schedules - meaning that at least this way, the time between the launch of the ps2 and the ps3 remains similar across the different regions.
[*]Launch Shortages: Original forcast cut from 2M to 500k
- Since our capacity near launch time is approximately one million consoles per month, a delay of just one month in the blue laser diode production unfortunately has that drastic an effect on our launch shipment numbers. The good news though is that with such a large production capacity, we will be able to make up for those shortages soon.