you knew what i meant - of course that the PSVR2 includes all those bits that are better on some of the PC HMDs into one Device.
That's not what you said. You said "
Literally every single Tech aspect is better on PSVR2" . If you meant something else then you should have said what you meant rather than what you said.
It does not matter if you use a Varjo XR-3 (wich costs ~7800$ btw) because for one- it will never be targeted as a consumer device because it isn´t and two - even that HMD is still inferior to PSVR2 in some aspects...
And better in others which means you can't unilaterally say that PSVR2 owns the high end space from a technical perspective. PSVR2 has a great mix of features but if you want the highest resolution display out there, or the smallest headset, or the widest field of view, or passthrough for AR applications, or wireless streaming then PSVR2 does not come out in front in any of those areas.
The Varjo Aero for example blows it away in resolution (2880 x 2720 px per eye vs 2040x2000) while still featuring eye tracked foveated rendering. It also has a wider field of view. So your visual experience on that headset is going to be better than PSVR2 although it's obviously priced stupidly and yes, does fall behind in other key areas.
Having fixated foveated rendering and calling it alomst as good solution to what PSVR2 is capable of using is like saying setting LoD in games just 2 notches down and be fine. Sure you are but the quality difference is obvious then.
I didn't say it's "almost as good". I said "
fixed foveated rendering which would give you 50-70% of the performance benefit of eye tracked foveated rendering with a small visual hit" - and that is absolutely true.
Eye tracked foveated rendering is not free from a visual perspective, the areas of the screen in your peripheral vision are still rendered at lower resolutions which means you will get shimmering in your peripheral vision that you would not get with a screen rendered at the same common resolution.
Fixed foveated rendering will be worse than eye tracked if you look away from the centre of the screen, but when looking at the centre of the screen it should be better since by necessity, the area rendered at full resolution will be larger and hence you get less peripheral shimmering. I've given the benefit of the doubt there to eye tracked and hence I class fixed as a "small visual hit" on balance, but with much less performance improvement.
And all that is why for the same reasons you note above that the PSVR2 with eye tracked foveated rendering comparison to a 3090Ti without is a silly one. Because firstly, the image quality level is not the same, and secondly, The 3090Ti could use fixed foveated rendering on any headset which would reverse the performance situation at the same time as the image quality one.
But please list some of those miracle PC HMDs wich combine all of PSVR2s capabilitys .. iam actually intrested to learn wich they are.
I never once said there are PC headsets that can exceed PSVR2 in every area. I simply countered your claim that PSVR2 was better "in every single tech aspect" by pointing out that there are headsets in the PC space which would also be considered high end than exceed it in some areas while falling behind in others.
Some examples of those are:
Quest Pro - smaller (using pancake lenses), wireless streaming, passthrough, face and hand tracking, similar albeit slightly lower resolution, eye tracking.
Reverb G2 Omnicept - Higher resolution, higher field of view, face tracking, eye tracking, passthrough
Varjo Aero - much higher resolution, higher field of view, eye tracking
Pimax Reality 12k - Much higher resolution, much higher refresh rate, much higher field of view, eye tracking, face tracking, body tracking, passthough, wireless streaming
All of those headsets are very competitive in the high end space with PSVR2 and a far cry from inferior in "every single tech aspect" as per your earlier claim.
The issue, as I stated at the start of all this is that they are ridiculously expensive, hence why PSVR2 is such a compelling product.