Porn.. isn't usually a multiplayer experience.
If you know what I mean.
Depends
Porn.. isn't usually a multiplayer experience.
If you know what I mean.
You won't experience this until direct-to-brain.So, the big thing here will be the haptics. That'll be nice for VR. Other than that, looks like it doesn't have the same finger tracking fidelity of the Valve Index nor the experimental hands free controls that Oculus has.
The haptics though. VR more than any other gaming medium really needs some sort of significant physical feedback. Haptics will be a good start, but it's still not going to be enough, and I'm not sure there will ever be anything that'll be good enough. VR needs something more than just resistance to finger force, it needs something that's resistant to full arm motion.
Regards,
SB
I thought it had finger tracking?The only thing that is missing from new PSVR controllers is full finger tracking and the ability to "let go" of the controller like on Index
But it will do the basic job fine.
Yes They look unweldly, Sure I realize you want a gap between the back of your hand and the controller but this looks far too much of a gap.These are massive. Was the Hulk among the test group?
PSVR2 has has "finger touch detection", so most likely the gamepad will know when some of the fingers are not touching the grip. At best, system will detect absence of thumb and index finger. Releasing more fingers than that would cause controller dropping from the hand because there are no straps to prevent that.I thought it had finger tracking?
PSVR2 has has "finger touch detection", so most likely the gamepad will know when some of the fingers are not touching the grip. At best, system will detect absence of thumb and index finger. Releasing more fingers than that would cause controller dropping from the hand because there are no straps to prevent that.
Have we seen that feature being applied successfully in several games? Is it really essential to VR gaming right now?We'll see about of the accuracy of finger position in space, but no matter what, users can't completely let goo all fingers like on Index because of the lack of the palm strap. If user is catching the ball from the air, he will not be able to naturally do it with fully open hand.
It's still great improvement when compared to Move.
We have that in racing games with forcefeedback wheelsit needs something that's resistant to full arm motion.
I don't think so.I don't know, watching the video demo on the other thread and reading the below...maybe you are underselling the capabilities?
"The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay"
https://uploadvr.com/jim-ryan-next-gen-vr-strategic-opportunity/Sony Interactive Entertainment President and PlayStation boss Jim Ryan says that the company’s next-generation VR system is a “strategic opportunity”.
Ryan said as such to Japanese publication, Nikkei, in a recent interview, adding that the potential market for VR is “huge”.
“The next generation VR system is a very strategic opportunity for PS,” he said (as translated on Systran). “We launched PSVR in 2016 and have had time to understand the VR experience for years. What I learned from VR is that the potential market is huge. I want to continue to provide a high gaming experience to keep the community entertained.”
Thats sounds amazingWe don’t yet know the product’s name, but multiple sources tell us Sony shared details with partners. Those details include a resolution of 4000×2080 pixels (2000×2040 per eye), a lens separation adjustment dial, and gaze tracking capable of foveated rendering. A motor in the headset can be used by developers to give direct haptic feedback
here some more resultsIs there a realistic estimation for the effective reduction in graphics load by foveated rendering other than this 57% figure by Tobii + Nvidia in 2019?
https://www.tomshardware.com/news/tobii-spotlight-technology-eye-tracking-vr-benchmarks,40052.html