It'd be write once to record the data for later multiple readings.I think if the goal is to generate content and baked in game, you'd have to write back to the hard drive then as much as you are reading from it?
It'd be write once to record the data for later multiple readings.I think if the goal is to generate content and baked in game, you'd have to write back to the hard drive then as much as you are reading from it?
What could they be doing differently? Unless assets are shared across planets and you have, say, 20 GBs of content present shared across all planets, there's going to be a clean division of content over biomes to keep each one fresh, which is the whole point of different biomes.That would be the conventional game world and asset approach.
Is R&C doing that or is it doing something different? ¯\_(ツ)_/¯
I guess it depends on how much content you're generating, but yes, I'd love to see games go into that direction. Having game permanence is a game changer these drives can provide. I think only a few engines handle this, like Creation Engine sort of is a light version of this only really looking at decisions made. I don't know how large save games will be etc, but that would be amazing none the less.It'd be write once to record the data for later multiple readings.
It's probably never been easier to have a wider, more pervasive, adaptable set of geometry with different textures and shaders and anything else. Being constrained by needing to have these assets in this level pak is in the past. I'm not saying this is what they're doing, but I'm keeping an open mind.What could they be doing differently? Unless assets are shared across planets and you have, say, 20 GBs of content present shared across all planets, there's going to be a clean division of content over biomes to keep each one fresh, which is the whole point of different biomes.
https://wccftech.com/ul-benchmarks-adds-ssd-benchmark-in-3dmark-suite-focused-at-gamers/
3dmark release ssd benchmark, rift apart pc will have in minimum spec 5k points at this benchmark ;d
No that's right, but what does that have to do with your claim:
It's far more likely for a console owner to get a competitor's console than it is for a console owner to get a PC. Not only are consoles similar in cost (thus will fit in their budget), but they also more easily slot into the same gaming environment (the living room).
Sony's statement only says Sony are aware that mid-gen, some PlayStation owners are migrating to PC. How does Sony's statement verify that it's more likely for a console owner to get another brand of console? What am I missing?
https://wccftech.com/ul-benchmarks-adds-ssd-benchmark-in-3dmark-suite-focused-at-gamers/
3dmark release ssd benchmark, rift apart pc will have in minimum spec 5k points at this benchmark ;d
it was of course joke tough I hope this test take into account more than just raw ssd speed but generaly whole i/o systemEh? Considering that a Samsung 980 Pro is quite a bit faster than what R&C: Rift Apart needs and only scores 2,858, how are you arriving at 5k points needed? If anything this could indicate that you only need a PCIE 3 based SSD in order to run a PC version of R&C: Rift Apart.
Of course part of this assumption is that the PC will be able to decompress R&C: Rift Apart data as quickly as a PS5.
Regards,
SB
it was of course joke tough I hope this test take into account more than just raw ssd speed but generaly whole i/o system
That should be apparent in game though. That is, if Insomniac are doing something different, we should be able to see that as same model, different texture, and vastly more variety per level than comparable games.It's probably never been easier to have a wider, more pervasive, adaptable set of geometry with different textures and shaders and anything else.
The HDD was often not the limiting factor in PS4 loading. I might be the only person I know that has a 5400 RPM HDD in their computer. I do run some games off it. The difference in loading speed compared to PS4 is pretty large.let's say R&C uses 10GB of ram for asset, that can be filled at 5.5GB/S, with 20GB of ram on PC at half the I/O speed it would be more than enough to keep up i guess,
Of course devs would have to optimize to load more stuff in advance to compensate the slower speed, but in the end the result would be similar, Then if you're dealing with an old HDD like in the PS4 you'd need a lot more. $$$$
Back up cowboy. You made your statement, I said I've not seen data to support and Sony's statement doesn't reconcile (they are worried about gamers going to PC, not another console), then you said "doesn't it?" and I said no. So no!Just that Sony's statement isn't contradictory to that statement that I made. IE - there's nothing to reconcile. It neither confirms my statement nor does it refute my statement.
That should be apparent in game though. That is, if Insomniac are doing something different, we should be able to see that as same model, different texture, and vastly more variety per level than comparable games.
I don't know, I haven't played the game. But if they are tiny, they'd need to be very, very numerous to start hitting the IO heavily. And from a dev perspective, are you going to add all that detail if it's not even noticeable? As Insomniac's first game on the platform, far more likely they are doing something somewhat conventional with the IO instead of something completely different. AFAIK the visuals aren't anything new, just the transitions between them are faster. Without evidence they are doing something different...well, that's kinda your thing. Without any evidence R&C is doing anything different, and no particular logic to think Insomniac are doing anything different, there's not much of a case to say R&C will struggle on PC given what we do know.Given how tiny some of the assets are....
Back up cowboy. You made your statement, I said I've not seen data to support and Sony's statement doesn't reconcile (they are worried about gamers going to PC, not another console), then you said "doesn't it?" and I said no. So no!
I'm not saying your wrong in that console owners are more likely to buy another console rather than a PC, what I'm saying is that I've not seen any data to support it. Sony's statement doesn't either. Is there data that supports your theory?
There's been a growing explosion of Japanese indie developed games on PC including (the most surprising to me) some formerly Japanese Visual Novel developers now dipping their toes into making "real" games. What's interesting, at least to me, is that many of these games are ones that in prior console generations (especially PS1 and PS2) would have appeared on PlayStation consoles.
If I had to guess, Steam demands that every game must be fully playable in english and the current A.I. translators work well enough to get publishing rights.
You’re missing a segment that can upgrade their PC to outperform consoles at minimal outlay. If you consider a lot of people already have a PC and a GPU upgrade gives you a significant upgrade on the old console then that’s a better option than expanding into yet another ecosystemNothing quantifiable due to the mecurial nature of data retention on Twitch unfortunately. That data being based on polls done with viewers as well as just reading viewers chatting while one personality or another is streaming. It's become even more ephemeral recently as the great music DRM purge has started and is still continuing leading to the loss of a great many saved VODs of past streams.
It basically comes down to cost and desire.
So the barrier for a console gamer to switch to and/or own another console is much lower than it is for a console gamer to switch to and/or own a gaming PC. And while there are obviously exceptions as I noted (like you, for example), the vast majority tend not to mix console and PC and those that do tend to buy all or almost all of their 3rd party games on PC. When I say those that game on PC, I mean those that invest in a gaming PC versus casual PC gamers that say play mostly match 3 games.
- Can you afford a console? Obviously yes or the data would be irrelevant to the discussion.
- Do you want to game on a console? Yes or No?
- Part of the consideration that goes into this is whether or not a person is interested in gaming predominantly with a controller.
- Can you afford a PC? Yes or No?
- Obviously if they can't afford a PC then there is nothing that will happen that will allow them to game on a PC.
- Do you want to game on a PC? Yes or No?
- Where the gaming occurs has a large impact on this. Gaming in the living room precludes most people even considering a PC even though SFF PCs do exist.
- If Yes, are you willing to deal with the potential headaches associated with owning and gaming on a gaming PC? Yes or No?
- Many former PC gamers that switched to console are never going back to PC just due to the headaches they experienced in the past with maintaining a PC or getting games to run.
So, while Twitch may not be entirely representative of the entire landscape of PC and console gamers, it's certainly far more representative than B3D (as much as I love this forum) or even a gaming news site as the viewership runs the gamut from Stay at home moms to non-technical professionals with little time to game to jobless people there to escape the tediums and depression of trying to find a job to software engineers to game developers to delivery drivers to cooks, etc.
I totally get people being skeptical as there is no published data or even graphics of the polls that I've seen. And that's fine. I think there have been one or two papers (possibly more that I'm unaware of) released by the companies that do statistics involving world wide gaming trends that may have looked into this, but IIRC they were all locked behind a substantial pay wall.
--- SB is now going off on a tangent time, please ignore if you don't like SB going on a tangent. --
Something that is noteworthy, however, is that this mostly applies to Western Countries. In Asian countries the dynamics are different as consoles aren't seen as necessarily attractive or viable gaming machines, for whatever reason. And this is going off on a tangent because my mind has now wandered , but I just noticed an interesting phenomenon in Steam. There's been a growing explosion of Japanese indie developed games on PC including (the most surprising to me) some formerly Japanese Visual Novel developers now dipping their toes into making "real" games. What's interesting, at least to me, is that many of these games are ones that in prior console generations (especially PS1 and PS2) would have appeared on PlayStation consoles.
Regards,
SB
The only reason to buy another console is if that offers significant gains surely? So PS360 gen I migrated back to PC (upgraded) to get a much better performance on cross platform games… didn’t sell my PS360 because exclusives and games I owned.I'm not saying your wrong in that console owners are more likely to buy another console rather than a PC, what I'm saying is that I've not seen any data to support it. Sony's statement doesn't either. Is there data that supports your theory?
Is that actually true in real terms, certainly in any sizeable numbers? Given availability of parts and need to upgrade whole motherboards to take new CPUs, etc. I'm not sure that the minimum cost to upgrade from the median average PC is going to be that low. Isn't the cost of the GPU alone the cost of the whole console these days?You’re missing a segment that can upgrade their PC to outperform consoles at minimal outlay.