But until Sony actually commits to this
Sony already has with the acquisition of Nixxes.
But until Sony actually commits to this
Nixxes alone can't port most games. Porting games well takes time, effort and care. BluePoint, also masters of porting, took the best part of two years to port thee near identical PS3 Uncharted games with unrivalled access to the source material and developers, to PS4 - just two possible hardware configurations.Sony already has with the acquisition of Nixxes.
No, I disagree. It worked for Steam but PC needed such a handy platform to play games. But it's doesn't work that great anymore for Series / movies providers like Netflix, HBO, Apple TV etc. Many people are now leaving one provider for another because there is another show they need to watch.I think the most surprising thing for me about Sony's PC strategy is that there is little to no effort into getting PC players into Playstation services. To my knowledge, there isn't any "sign into Playstation for cloud saves" or cross save sync, or trophies. And no effort to have their own PC games store or anything like that. It's great from a consumer stand point that PC gamers are getting PS exclusives, but Microsoft, Google, Apple... All of the players in the entertainment space know it's about services now. Content is what gets people into your ecosystem, and you "trap" them there by keeping them beholden to the features of the service.
Even Microsoft didn't out right say that in the beginning of their strategy, they even flat out denied it one year before their strategy came into full effect.What you have written is basically what Sony have said - minus any commitment to large numbers of games.
Phil Spencer says not every Xbox game will come to PC
Spencer explains that Microsoft are “committed to bringing [the] biggest franchises from Xbox to Windows, we’ve said that” but that it “doesn’t mean, necessarily, that every game ends up on both platforms, because there could be some differences in how things play.”
Sony executives explicitly stated that Nixxes is here to help with PC ports.Nixxes alone can't port most games.
https://www.dsogaming.com/news/nixxes-software-will-help-sony-port-its-next-ps4-ps5-games-to-pc/We are still in the early stages of our efforts to provide our IP to PCs, but we are satisfied and look forward to working with Nixxes to help with that
Please, people enough of the denial, it really really doesn't get any clearer than this.
Nixxes alone can't port most games. Porting games well takes time, effort and care. BluePoint, also masters of porting, took the best part of two years to port thee near identical PS3 Uncharted games with unrivalled access to the source material and developers, to PS4 - just two possible hardware configurations.
Sony aren't Microsoft. Microsoft have found themselves in third place in console space again so are trying the strategies their console competiitivors are not so as to present a differentiation.Even Microsoft didn't out right say that in the beginning of their strategy, they even flat out denied it one year before their strategy came into full effect.
Who is in denial about PC ports? That are literally already there. But how the hell of Nixxes going to port a half, or even a half, or Sony's first/second party console output? Either Sony are be to turning out some quick and shite ports - and they seemed minded to do a fair job with ports - or they'll need to massively expand their porting efforts at not an insignificant cost. Which brings this back to the point bit will Sony will really a lot more money porting games to PC instead of developing new IP?Please, people enough of the denial, it really really doesn't get any clearer than this.
Far easier to port PS4 and PS5 titles to PC than CELL abominations. Eventually it will get easier and faster for them as they move to modern titles.
They won't have to, the majority of the cost is paid upfront, just port the engine to PC and any game that will use that engine is now an easy port waiting to happen. Besides, PS4 is an X86 architecture, that alone takes care of most of the work, unlike the PS3 ports you mentioned in your previous example.will Sony will really a lot more money porting games to PC instead of developing new IP
In time, two/three ports a year doesn't sound like a bad idea.But how the hell of Nixxes going to port a half, or even a half, or Sony's first/second party console output
So presumably you don't want better textures, graphical options? Improved shaders?They won't have to, the majority of the cost is paid upfront, just port the engine to PC and any game that will use that engine is now an easy port waiting to happen.
Can you evidence a single game that was ported from console to PC in four months? Or six?In time, two/three ports a year doesn't sound like a bad idea.
Oh come on, enough about this old wretched idea already, current events has proven this to be incorrect, it's all about market share in the end and how you are going to monetize that share, Sony obviously realized they have reached their peak during the PS4 era, they can't have more than what they already have, and stronger competition will make things worse for them, so they HAVE to expand.Exclusive IP is how Sony sell PlayStations in order to benefit from the licensing revenue for all games sold on the platform. The investment/benefit proposition for consoles is it's own weird thing.
And where are those? The Ultra settings of the latest PS4 ports are nothing more than extended draw distance for shadows, objects ..etc, the addition of 16XAF, support for 4K/ultra wide resolutions, and unlocked fps, Whoop-de-fucking-do! That's already the bare minimum effort.So presumably you don't want better textures, graphical options? Improved shaders?
Just bare minimum ports?
I don't follow this rambling statement at all. Look at Sony's revenue statements. The fast majority is from licensing games released on their platform. Sony's own games actually do not produce a vast amount of profit relative to the cost of their development. If Sony do not have compelling exclusive IP on their platform, why are people going to buy PlayStations? If people are not buying PlayStations and buying games for their PlayStation, how are Sony going to produce the revenue to invest in developing rather expensive console-exclusive IP?Oh come on, enough about this old wretched idea already, current events has proven this to be incorrect, it's all about market share in the end and how you are going to monetize that share, Sony obviously realized they have reached their peak during the PS4 era, they can't have more than what they already have, and stronger competition will make things worse for them, so they HAVE to expand.
And where are those? The Ultra settings of the latest PS4 ports are nothing more than extended draw distance for shadows, objects ..etc, the addition of 16XAF, support for 4K/ultra wide resolutions, and unlocked fps, Whoop-de-fucking-do! That's already the bare minimum effort.
DF said:Booting up the PC version of Days Gone, it's immediately apparent that this isn't just a basic PS4 Pro conversion. The game is based on Epic's Unreal Engine 4 and I was happy to see that Bend Studio had updated the PC version to include a more recent UE4 innovation - software-based screen-space ray traced global illumination - available as an upgrade over the standard ambient occlusion tech deployed on the console versions.
...
The second largest upgrade that the PC version of Days Gone gets over the console versions comes from texture quality. In side-by-side comparisons, the improvement via higher quality assets is pretty easy to see and affects nearly every texture you can find in the game, definitely improving the overall look. In terms of where the existing console version compares in terms of PC's quality settings, it's difficult to say. It doesn't seem to align with any of the presets, honestly presenting as lower than PC's lowest texture streaming option.
It doesn't seem feasible for one team to port them all before PS6 is launched.
If people are not buying PlayStations and buying games for their PlayStation, how are Sony going to produce the revenue to incest in developing rather expensive console-exclusive IP?
Netflix/HBO/Disney aren't really platforms like Xbox or Playstation are. Apple is, and Apple TV is one of the serves Apple uses to keep people using Apple products. Just like iCloud and the appstore. They get people into their ecosystem where they can be monetized over a long period of time. Sure, you can watch AppleTV on non-apple devices, but it's a gateway to their ecosystem. Which is exactly why I find it odd Sony isn't using Playstation Studios games on PC as a gateway to Playstation services. Microsoft does it for bedrock Minecraft. You have to sign into a Microsoft account for cross play. It's a missed opportunity.No, I disagree. It worked for Steam but PC needed such a handy platform to play games. But it's doesn't work that great anymore for Series / movies providers like Netflix, HBO, Apple TV etc. Many people are now leaving one provider for another because there is another show they need to watch.
Pure content still works the best and is still the future IMO. We see it with Nintendo success or even with PS4 and PS5 success. MS are seemingly focusing on services because they don't have as many successful IPs, but are they really focusing on services? Look at Disney TV success. It's due to IPs, not services. And Microsoft have clearly understood this as they are the ones that are actually spending the most at buying IPs.
So presumably you don't want better textures, graphical options? Improved shaders?
Just bare minimum ports?
Can you evidence a single game that was ported from console to PC in four months? Or six?
Can you cite those because Wikipedia disagrees? On average, over the past ten, it's one game per year. Sometimes you get two games in one year (2014, 2016) and some years nothing (2017, 2019).To be fair, in recent years Nixxes has been doing 2-3 ports a year while adding features and graphical enhancements that didn't exist in the base versions of the titles.