Does Shadow still use Reconstruction techniques like TAA in Performance mode or is it purely native resolution 1080p?
From that DF article...
"For Shadow, we're looking at 2016p on the Microsoft machine and 1872p on Sony's hardware. Pixel-counting this game isn't easy (and TAA lessens the importance of native resolution somewhat) but there remains the possibility of dynamic resolution in play here. That said, if it's dynamic, it's not dropping very often. In general, Xbox One X delivers a crisper overall image but in truth, all versions look great."
"The tables turn somewhat on the enhanced consoles. In high frame-rate mode, PS4 Pro runs with the same kind of performance we saw in Rise - any kind of demanding scene sees a drop from the target 60fps and variable frame-times. And again, similar to Rise, I prefer the consistency of the higher resolution 30fps mode (which again super-samples down when the machine outputs at 1080p). By contrast, Xbox One X makes a really good fist of hitting and sustaining 1080p60. Yes, there are dips, particularly in foliage-heavy scenes and during intense combat, and yes, screen-tearing returns, but for the most part, high frame-rate works well."