The Home team talks about their progress:
http://www.industrygamers.com/news/sony-playstation-home-can-be-a-big-box-shifter-for-ps3/
"It's very close [to the original vision of the game]," noted Edwards. "The original vision hasn't really changed; it's an online social gaming platform, for gamers."
Legal issues have been serious ones as far as expanding IP, detailed Edwards, with certain difficulties coming about in users uploading their own content in a web 2.0 sort of sense. He did add to "watch this space" with regards to those sorts of capabilities, however.
This I can understand. We had to spin-off our community team to keep the the legal stuff separate. Once the legal counsels see the outfit as a separate team, they turned around and suggested user-driven features instead of trying to block us from doing user generated services (wtf).
The demographics of Home users are unsurprisingly not too different from the regular PS3 audience, Buser informed us. That said, Buser did comment that the population of girls are "very active" inside Home. He noted that while an FPS title may not need a balance of male and female models and clothing, it was a "guiding principal" in Home.
This is quite true as well. The female visitors are rather open, friendly and active. Some have obviously been harassed but generally speaking, they can hold their own.
"This will be another milestone for us," commented Buser. "That will probably be the time when you'll start to see Sony stretch its wings and say 'Ok, now there's enough stuff in here that, I don't care who you are and what you're into, you're going to find your space, where you want to hang out'... that'll be the time when you'll start to see it marketed big."
...but you're very late.
"We need to get to the point, and we've very close, where we stop talking about potential and start talking about how Home is Home and people are no longer saying 'Home is going to be really good' and instead say 'Home is really good' and I think at that point, that's when you're in a situation where we can start doing those sorts of pushes and bringing everybody into Home," added Edwards.
IndustryGamers asked what was next for Home, and Edwards responded frankly that he did not know. "The thing that has amazed me most about Home is what people will create," stated Edwards, mentioning how impressed he and his team were with the Red Bull Air Race space.
Gah... did not know what's next ? Usability is still a concern.
And the Home Space model is broken. In the virtual world, you can but you
don't need to go to a "physical" store to buy stuff, you don't have to go near an object to use it. In fact, picking out objects in Home is an unnecessarily difficult chore. You/we should do away with waiting for game and instead spawn a new session automatically. We should be able to access interesting highlights/features of any space quickly, even while waiting for it to be loaded, etc.
On a computer, the desktop wallpaper doesn't prevent me from launching any app. The Home spaces are essentially just 3D wallpapers. The meat is the application and mini-games and they should not be tied to the fake spaces. That's why making the items re-deployable to my own apartment and clubhouse is important. It simplifies and condenses the experiences (Cut the travelling time out. Use "wipe/transition" effects where appropriate). We can't platform in Home like inFamous anyway.
You seem to be selling out the users by insisting we visit the Home spaces. The statistics for tracking home space visit can be changed to how often we use Insomniac's apps or Home items for decoration for example. Once you compromise on the user experiences, the community growth will be stunted. The 6.5 million downloads are just downloads.
Then add a quick load option (2D or 2.5D).
Sony is a humungous corporation, and we wondered what potential cross media promotion could be incorporated into Home. Buser pointed to a partnership with Sony Pictures, where they screened the first 10 minutes of a Blu-ray release and gave out a free in-game shirt. He called this "the beginning of the sort of Sony United initiatives that will occur inside PlayStation Home." Buser also noted that any third-party company can potentially be involved with Home, pointing to fashion company Diesel and furniture store Ligne Roset as brands that benefit from the association with Home.
Please finish game launching for first parties first.