You can adjust the in-game camera to zoom into different view and angle but you need a real camera to record the footage. T_T
It seems to be for prosumers who has the equipment and software to cut/edit the footage. If Youtube recording is enabled, I think the user will need to pause the recording to skip some takes, or to avoid some of the behind the scene footage. Then all the takes may need to be put together in post-production ?
May be time to brush up that EyeCreate app to combine all the takes together and add effects.
EDIT: A good way to get around all these complexity is just use a simple set up (Only one scene, fixed angle). With something like Youtube recording, the users can make multiple takes and have the free EyeCreate PS3 app stitch all of them together. Something like this:
For a lot of casuals, the goal is to get a message out. The actual set is not as important. The dialog, expression and "acting" may be more important.
It seems to be for prosumers who has the equipment and software to cut/edit the footage. If Youtube recording is enabled, I think the user will need to pause the recording to skip some takes, or to avoid some of the behind the scene footage. Then all the takes may need to be put together in post-production ?
May be time to brush up that EyeCreate app to combine all the takes together and add effects.
EDIT: A good way to get around all these complexity is just use a simple set up (Only one scene, fixed angle). With something like Youtube recording, the users can make multiple takes and have the free EyeCreate PS3 app stitch all of them together. Something like this:
For a lot of casuals, the goal is to get a message out. The actual set is not as important. The dialog, expression and "acting" may be more important.