Sony E3 2009 Keynote Thread

No interest in DMC4. Halo 3 was fun in co-op, but I wouldn't play single player. NG2 seems pretty fun, but I never played the original. Pretty standard. LBP is ok.

You missed the point, I not was asking your opinion of the games, I was just pointing out your double standard.

I'm not saying God of War 3 isn't going to be good, but to me it's a big let down. It doesn't look like they made any attempts to innovate at all. It is a brief glimpse of gameplay. God of War was an incredibly polished button masher, with a lot of cinematic flair. They kind of rejuvinated that entire genre by showing an amount of polish and refinement that those games always lacked. Now 3 comes out at a time when the overall bar for games has been raised and they seem to have decided not to change a single thing.

Raised how? Which game in the action genre raised the bar? I've played the DMC4 demo, HS, NGS, NG2 demo, Conan, Too human, Wolverine - where has that bar been raised? BTW have you played GoW3 or just watched 20 secs of video?

Very few games have raised any bar this gen, it's either an illusion you hold or you are just moving the goal post (mixed metaphors FTW!) for particular games.
 
I agree that very few games this gen have "raised the bar" this gen. I also recognize that "raised the bar" is very non-specific terminology.

Maybe it's unfair, but I had higher expectations for the new God of War then I do for most games. I'm sure it'll still be great, but to me it looks exactly like what we've seen previously. Maybe there's a lot to set it apart, but it would have been nice to see some of it.
 
I agree that very few games this gen have "raised the bar" this gen. I also recognize that "raised the bar" is very non-specific terminology.

Maybe it's unfair, but I had higher expectations for the new God of War then I do for most games. I'm sure it'll still be great, but to me it looks exactly like what we've seen previously. Maybe there's a lot to set it apart, but it would have been nice to see some of it.

I don't think that's really reasonable expectations: God of War was never about cutting edge gameplay mechanics. Jaffe even admits it. It's more about the whole package, about building an enormous experience. And it seems like that's not even so easy -- impressions on Dante's Inferno seem pretty bad.
 
I agree with Scott that GOW3 has to raise the bar set by GOW2 significantly, or it will deserve all the criticism.

On the other they did talk about all the gameplay tech they couldn't implement in PS2 but will make in III, so I'm not sure how can anyone start criticizing now especially with only first level being shown and all the time they have.
 
If only they could do away with all the silver accents.



Yep, it is all up for download now.

Not all of it, I suspect there's a part 3 and 4.

further informations about FF XIV

I'm surprised no one on B3D has jumped on this biggest "what the..." statement in that interview, and immediately starting dissecting the trailer to see what they were refering to. I know I did. EDIT Or more accurately, from this open panel discussion, that the Eurogamer piece seems to have been created from.
 
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Not all of it, I suspect there's a part 3 and 4.



I'm surprised no one on B3D has jumped on this biggest "what the..." statement in that interview, and immediately starting dissecting the trailer to see what they were refering to. I know I did. EDIT Or more accurately, from this open panel discussion, that the Eurogamer piece seems to have been created from.

Can you be more specific?

The fact that FF IV is not PS3 exclusive?

To me it was obvious from the announcement with his careful wording that it was exclusive to the PS3 "in 2010".
 
Can you be more specific?

The fact that FF IV is not PS3 exclusive?

To me it was obvious from the announcement with his careful wording that it was exclusive to the PS3 "in 2010".

Actually, they're straight up said that it's coming to PC, so it's got 'console exclusivity'. As far as I know. FFXI's main territory is Japan, so maybe there's little to gain from a 360 version.
 
I will be still likely be getting GOWIII, but the painting come to life statement doesn't hold water to me from the vids I've seen. So far it looks to be a higher res GOW with much larger play areas (not necessarily a bad thing).
 
Jaffe's the one who said it and he's sorta taken it back, but not really. But it's his baby, I don't expect him to look at his baby and not say it's the most beautifulest baby ever, yes it is.
 
Not all of it, I suspect there's a part 3 and 4.



I'm surprised no one on B3D has jumped on this biggest "what the..." statement in that interview, and immediately starting dissecting the trailer to see what they were refering to. I know I did. EDIT Or more accurately, from this open panel discussion, that the Eurogamer piece seems to have been created from.

Yes, the realtime comment was surprising. DIdn't think they would have in-game elements working already, for something that was just announced. Top secret indeed.

It seems that someone didn't quite get your comment the same way. Not surprising, really.
 
Can you be more specific?

The fact that FF IV is not PS3 exclusive?

Bah! Don't need to dissect the trailer for that. ;)

Yes, the realtime comment was surprising. DIdn't think they would have in-game elements working already, for something that was just announced. Top secret indeed.

It seems that someone didn't quite get your comment the same way. Not surprising, really.

Yes, even more surprising when many in attendance that were reporting on it wrote the whole thing off as CG. Although, looking at the direct feed HD trailer, I think it's easy to spot the realtime portion after seeing it a few times. I was still quite impressed, however.

And yes, I left my statement vague for a reason. Asher, these multiplatform discussions have got to you! :p The realtime statement should have been the first comment this board ripped apart in normal B3D fashion!
 
I agree with Scott that GOW3 has to raise the bar set by GOW2 significantly, or it will deserve all the criticism.

On the other they did talk about all the gameplay tech they couldn't implement in PS2 but will make in III, so I'm not sure how can anyone start criticizing now especially with only first level being shown and all the time they have.
How can it raise the bar?

At the end of the day it's a hack and slash, it's not the genre with the most scope. Once you've played one you've played them all the only really difference is the actual experience of playing it, eg is it smooth/fast and does it look good.
 
Just watched the Mod Nation trailer

[gt]50546[/gt].

The tech is extremely accessible, but I can't help feeling it's wasted on a kart racer. Bring back a good God game, with camera support to wave your hand and modify the terrain! I do hope this engine gets suitably ported.
 
The tech is extremely accessible, but I can't help feeling it's wasted on a kart racer. Bring back a good God game, with camera support to wave your hand and modify the terrain! I do hope this engine gets suitably ported.

Given that GT5 is rumored to have a track editor, I'm sure the tech isn't wasted :)
 
J
The tech is extremely accessible, but I can't help feeling it's wasted on a kart racer. Bring back a good God game, with camera support to wave your hand and modify the terrain! I do hope this engine gets suitably ported.

Didn't SimCity 4 have a terrain editor that was awfully close to this? This is interesting because you can flash in and out of it instantly and because it's so easy to use with a controller.
 
Just watched the Mod Nation trailer


The tech is extremely accessible, but I can't help feeling it's wasted on a kart racer. Bring back a good God game, with camera support to wave your hand and modify the terrain! I do hope this engine gets suitably ported.

Wow, that was awesome. I think this game makes it to he top of my favorite of the unexpected list. I hope it comes out soon.
 
How can it raise the bar?

At the end of the day it's a hack and slash, it's not the genre with the most scope. Once you've played one you've played them all the only really difference is the actual experience of playing it, eg is it smooth/fast and does it look good.


Genre is far from saturated. A small list of possible improvements:

Bigger scope, better weapons/spells (Duh!)

Smooth transition between regular camera and QTE camera

Multiple "correct choice" QTE trees that lead to different animations and degrees of damage. (say less visible buttons always lead to longer, heavier attacks but naturally more difficult to pull)

Hell, reimagining QTEs so that they are more integrated into combat (spatial freedom?).

Combat while platforming beyond jumping.

Platforming in combat (like climbing up a _nonstationary_ enemy while fighting)

Improved parry and counters (say two parry buttons, one for left side attacks another for right side attacks, both for projectiles)

Better platforming (control) aiding (something between Uncharted and Infamous).
...
etc.
 
Multiple "correct choice" QTE trees that lead to different animations and degrees of damage. (say less visible buttons always lead to longer, heavier attacks but naturally more difficult to pull)

Bayonetta does this, I think.

Combat while platforming beyond jumping.

Platforming in combat (like climbing up a _nonstationary_ enemy while fighting)

These too, maybe.
 
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