It is not the jist of the challenge at all.
The SPUs were inspired by the vector units in the PS2 so I don't believe "emulating" them on the PS3 is going to be that difficult a task, I wouldn't be at all surprised if this was possible using PS2 native code.
And it's just occured to me that this is a pointless point.
The CPU of the PS2 is already fully emulated and working as thats what every European 60gb has removed. The only thing left to emulate is the GS.
The hard part is already done, and has been done since release day as far as I'm concerned being a European.
The SPUs were inspired by the vector units in the PS2 so I don't believe "emulating" them on the PS3 is going to be that difficult a task, I wouldn't be at all surprised if this was possible using PS2 native code.
And it's just occured to me that this is a pointless point.
The CPU of the PS2 is already fully emulated and working as thats what every European 60gb has removed. The only thing left to emulate is the GS.
The hard part is already done, and has been done since release day as far as I'm concerned being a European.