Fox5 said:ERP said:Fafalada said:Given how vast majority of PS2 multiplatform titles suffer from CPU performance issues, I have to wonder about that...
We were discussing this issue recently at work or rather lamenting the size of modern teams.
We pretty much do just write a PS2 version and have resources allocated to port to the other platforms (as we develop).
With 4 or 5 programmers you can monitor code quality pretty closely and make sure you don't screw yourself on PS2. My last game had >25 programmers working on it, you have to selectively maintain code quality, and there is a limit to what you can do.
And I'm not so much talking about the quality of the code (that's much less of an issue) as I am the PS2ness of the code, infact a lot of what are considered good programming practices will produce very poorly performing PS2 code.
But the real issue is the vast gulf in general CPU performance between PS2 and (XBox/GCube).
PS2 has much higher cpu performance?
Not the sort I'm talking about.