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Is the reason the GC can't support larger than 480p do to the onboard framebuffer? If so wouldn't the GC have a hard time running any games with 32bpp even at 640x480?
Is the NV20/NV2A frame buffer compression really 4:1?
What sets apart the flipper from the Geforce 256 in terms of power and performance? Is it really any more powerful than the Geforce 256 or Geforce 2?
What are some methods of dealing with OD within the NV2A? Are there any methods of deffering costly OD?
I remember hearing on this forum a while ago that with 8 hw lights on and 5+ layers Flipper could do a million more polys/sec. then the NV2A.
I have a question. I've always heard that the implementation of S3TC was more efficient on Flipper but I've never heard a clear explanation on why. Something about the GPU being able to access the texture in a compressed state, instead of having to decompress it first, then apply it to objects. Is that it?
I have a question. I've always heard that the implementation of S3TC was more efficient on Flipper but I've never heard a clear explanation on why. Something about the GPU being able to access the texture in a compressed state, instead of having to decompress it first, then apply it to objects. Is that it?
No it's not any more efficient. I assume this comes from the "Flipper stores textures compressed in it's cache and NV2A doesn't" argument. NV2A does decompress textures into the cache, but it never reads uncompressed textures over the main bus.
Well call me crazy but that does sound like a more efficient setup. The S3TC itself is done the same way on both systems but the GC just extends its usage further. This would give Flipper the advantage when it
comes to repeating textures wouldn't it?
It most likely wouldn't make a significant difference on the NV2A given the size of its cache (I heard it's 256K). Still, I don't understand the reason for this limitation. If the GPU is already set up to process compressed textures from main RAM, why not extend this to the cache?
what's the exact amount of
NV2a's on-chip buffer/cache?
chap said:Factor 5 have a new GC game that will graphically blow away all known GC games. 8)
In almost all cases NV2A is just plain faster than flipper
Teasy said:That was a bit of a harsh response wasn't it zurich?