DeanoC said:Prehaps if rather than general 'falling short' you can be more specific and I'll answer?
We haven't shown any PS3 army screenies yet, so arguments about number of peeps etc. aren't possible. As someone whos working stupid hours (a heard that most peeps get weekends off... what a strange idea ;-) ) on this very item, all I can say its give a little longer and then judge us.
That shot was 1080p with no AA, we are now 720p with 4xAA... which seems a fair change. We had FP16 Opaque HDR, we now have NAO32 Opaque HDR.
I'm not picking a fight, I'm genuinely interested... I know exactly what the differences are between how that shot was made and what we have today, so I'm curious why its percieved better back then...
This was in no way ment as an insult . Directly comparing the two, the first thing that strikes me is the difference in scale between what was shown at E3 06 & 05 (thousands of charactors on screen in wide open fields versus tens of characters in your basic brawler setting). Then the drop in resolution. To me, there's roughly the same amount of aliasing on object/character edges in the 720p shots linked earlier and the IGN shot. Especially on such a shader heavy title, if you indeed have it running at full hd without AA at comparable framerates I'd much prefer having that, as for folks with 720p displays there is still some nice SSAA.