Last edited by a moderator:
Shifty Geezer said:It's a shame we've only got one set of scenery in actual in-engine. I'd like to see some of the more lush and green environments as they will appear in game.
Droid said:There seem to be clearer shots here : http://www.gameinfowire.com/news.asp?nid=9039
Don't know if they sharpen the images or anything, but there appear to be quite a few jaggies. What happen to the AA?
...Mmmkay said:The artwork is very impressive, but the screenshots are all pre-E3 content. They were used for print magazines (LEVEL and EDGE) before E3 began and are only now filtering onto the internet.
Mmmkay said:
Droid said:Sorry, didn't keep track of HS development too closely. I thought they always had AA, due to the less BW hungry HDR format they used.
Shifty Geezer said:The AA method in use isn't perfect either. There's some situations where it wasn't working so well, which hopefully are being fixed.
PiNkY said:It sure is looking nice, but I think that it is falling short of what they claimed to have archieved all through 2005/early 2006. Here is a link to a screenshot of their sped-up in engine E3 2005 trailer (then still going with the full hd train).
screenshot
Prehaps if rather than general 'falling short' you can be more specific and I'll answer?PiNkY said:It sure is looking nice, but I think that it is falling short of what they claimed to have archieved all through 2005/early 2006. Here is a link to a screenshot of their sped-up in engine E3 2005 trailer (then still going with the full hd train).
screenshot
DeanoC said:We haven't shown any PS3 army screenies yet, so arguments about number of peeps etc. aren't possible.
_phil_ said:i think the foreground DOF focus make things look more 'synthetic' and perceptually realistic in some ways for most people.But this works also with realtime DOF.
The other explanation is bad people with nasty agenda ...They use the things that are factually ignored to build their deconstructive argumentation.