PC-Engine said:If Nintendo thinks 750MB per disc is not sufficient then they can always use two or wait for the 2GB version.
Or they can simply just use the 750MB version for launch games then phase in the 2GB discs at a later time as required. 8)
Clashman said:Could you do something like have a 64 mb buffer built in, that would prefetch data from a GC disc so that the disc wouldn't have to spin for large amounts of time? That way the system would be reading the game off of a flash buffer, and not the GC disc itself. I really don't know much about the inner workings of the GC, and so was just wondering if something like that would be possible.
I guess it's possible, but it probably wouldn't work too well considering GOD data access is random instead of sequential ie it wouldn't know which data to buffer first/next unless the 16MB of ARAM currently in GCN is already being used as a buffer in all past/current/future GCN games. If that were indeed the case then a GCP would only need to increase the 16MB ARAM to 64MB or whatever is required for good battery life/cost ratio.