Well all of the dev kits so far have included a desktop graphics part with double the memory bandwidth and double the effective fillrate/AA performance. I think just having a card in there lets developers start coding for a G70 based architecture. It happended with the 360 too, developers had problems with the dual G5 cores performing better than the final xcpu and had to retweak code to get stuff running well. Same goes with the video cards used, they had double the ROPS of the final xenos.Plus the notion of shipping a final GPU that is for all intents and purposes in fact weaker than the setup used in even the original dev kits... I mean, what the hell.
Until final RSX kits are out there with final clocks we won't really know what developers will achieve, for the time being a lot of what we see has been all pc graphic card based tech demos. Probably also explains the heavy amount of tech demos, developers don't wish to developer too much of their engines when they know they'll need to rework stuff for the final config.