Barnaby Jones said:http://rei-rom.com/gallery/albums/userpics/13423/g70summary.jpg.gif
7800GTX's FLOPS rating according to nVIDIA is 728 FLOPS/clock, twice the level indicated in SCEI slide.
6 Vertex Shaders(10 FLOPS each) + 12 Pixel Shaders(27 FLOPS each) = 384 FLOPS/clock <- As seen on SCEI slide.
The numbers in NVIDIA slide was included the nrm_pp ops in ALU1 and the scalar op in ALU2, RSX can do same just as the G71. but plz notice, the nrm_pp is a fp16 ops and the scalar ops is unknow , sometmes i think they more like the fixed function , so i have not include the nrm_pp and "scalar" .
the nrm_pp has a 9flops, and the scalar unit in ALU2 may have 2 flops ability . then you can have: 24 * (2*4D FMADD + 1 nrm_pp + 1 scalar) = 2 * (2*8+9+2) = 648 flops /cycle for pixel shader (but i think the meaning of 648flops/cycle number is much less than the 384 flops/cycle).
and for the Vertex Shader, RSX is same to the G71, so you can get 8VS*(1*4D MAD+1*scalar), then that is 80flops/cycle for the RSX vertex shader .