I hope the growth from PS3 to PS4 (both CPU itself and GPU itself) is like the growth we saw from PS1's 'GPU' (not a real GPU but that was its name) to PS2's GS -- which was, like 16 of them in parallel. in other words, 16 enhanced PS1 GPUs plus edram.
okay well, I don's actually know how accurate it is to say that Graphics Synthesizer's 16 parallel pixel engines/pipes are like 16 enhanced PS1 GPU cores plus eDRAM but that is what Ive seen bandied about over the years--on message boards.
hmm,
the transistor count of PS2's GS was 43 million transistors. between 7 and 12 million of those were logic, the rest eDRAM.
anybody know the transistor count of PS1's 'GPU' ?
(which was just a rasterizer)
in fact a breakdown of PS1's entire chipset, including transistor count, would be really cool.
PS1 CPU was made from MIPS R3000A core plus GTE plus JDEC decoder, plus a DMA and a few other things (maybe integrated I/O). Sony and LSI Logic did the PS1 entire CPU made from those components, while I believe Sony alone did the PS1 'GPU'.
Yeah if they use Cell and just scale it B/C should be no problem - especially the case if they use NVidia once again, which seems likely.
Speaking of which, I wonder since NVidia seems entrenched now if the GPU for PS4 would be a custom chip built along NVidia's vision catering to PS4's needs or a custom chip built around Sony's vision, independent of NVidia's PC roadmap.
xbdestroya - yeah I was thinking along the same lines for PS4's GPU.
I'm thinking that Sony and Nvidia will combine their best technologies and ideas since they'll have a total of at least 5 years to develop it instead of a year or two modifying an upcoming PC GPU to a greater or lesser degree.
perhaps Sony, for PS4, will want to give its GPU team (and/or Toshiba's) a chance to redeem themselves from their "failure" to do something that could be ultimately accepted for PS3.
but beyond that, I hope to see some radical new technologies emerge and be adopted for use in realtime graphics. basicly, the sky is the limit. raytracing, global illumination, everything that we want that cannot be done now, or in the Xbox360/PS3/Rev generation. with all due respect, I hope that people such as Nvidia's current chief scientist (Kirk) does not hold back the PS4 GPU with his current (or circa 2004) attitude against some of the hardware dedicated and geared toward doing raytracing.