I'm not saying anything about RV670. I'm just saying that D3D10 has inertia that I don't think 10.1 can really defeat, and I doubt conusmers are going to really care.Possibly, but RV670 is sufficiently different/improved that it's a second bite of the cherry, especially if the rumours about it's OEM success are true.
I'm not saying anything about RV670. I'm just saying that D3D10 has inertia that I don't think 10.1 can really defeat, and I doubt conusmers are going to really care.
And where is the data that shows "rather bad utilization in comparison"? (Lest we forget that we can actually access our peak rates as well, where other designs still appear to have "MULs-missing" for much of the time...)The dependant 5-groups. Not an "issue" but not a true scalar design (obviously nV's ain't either, but they hide/handle it better). Thus the rather bad utilization in comparison.
... which you may want to rethink with everything DX10. DX10 is one of the few times where a number of features at a certain point in time was really essential. Who showed up on time?NVidia continues to win benchmarks, AMD continues to win "first to implement"-awards.
I'm not saying anything about RV670. I'm just saying that D3D10 has inertia that I don't think 10.1 can really defeat, and I doubt conusmers are going to really care.
This is incorrect and stems from knowing little about the actual architectural details or process.One of the hardest things to do in the tech business is to cut features to get the product out. It may be that the tesselator of R600 is almost a copy from Xenos, but even then it still takes 2 man-years to integrate, test, and write a demo for. Maybe those resources had been better spent somewhere else?
7900GT - $299Gladiator cost 199$, 2x Revival on rv670X2 cost 399$? 7950gx2 never cost 2x7900gt.
7900GT - $299
7950GX2 - $599
You forgot ..
What does you mean? You should see what I was responding to.But 7950GX2 /2 > 7900GT
Then why G80 wipes the floor with R600 ?And where is the data that shows "rather bad utilization in comparison"? (Lest we forget that we can actually access our peak rates as well, where other designs still appear to have "MULs-missing" for much of the time...)
Because of double-clocked shader core and contextual benefits?Then why G80 wipes the floor with R600 ?
So? Even if the crappy "feature above everything" AA implementation and unproportionally low TMU power are not the reason why R6xx architecture is slower, does that makes things better? Being unable to make faster chip for 1 year, struggling with drivers, after laughing at NV, hell breaking drivers for 1gen old hardware... does all this looks like heading in the right way?Because of double-clocked shader core and contextual benefits?
I hope it's not another voodoo5...