vertex_shader
Banned
Why not? I think they will, just not until mid next year .
Before NV implement they won't.
Why not? I think they will, just not until mid next year .
Charlie's new piece. Only interesting thing in there is the RV670 X2, release date of 'winter' and price of $399.
Why should pay more if you could get 2xHD3870 for less?
But I hope there will be 1GiB(2x1GiB physically) versions.
Charlie's new piece. Only interesting thing in there is the RV670 X2, release date of 'winter' and price of $399.
Gladiator cost 199$, 2x Revival cost 399$? 7950gx2 never cost 2x7900gt.
Maybe you could put 4x(2xRV670) cards to work in CrossFire X?
Why should pay more if you could get 2xHD3870 for less? QUOTE]
If you had motherboard with only 1 slot?
Well, whoever said it's 2xRevival? And who confirmed that Gladiator costs $199?
At this point, with the success of the G80, the failure of R600, and that G92 doesn't support DX10.1, I'm more inclined to think that D3D10.1 is the new PS1.4.It's not really about DX10.1, it's about using advanced "developer only" features to get your cards into dev's machines and get them developing on your hardware, rather than your competitors hardware.
Rumors said its 2xRevival, noone.
At this point, with the success of the G80, the failure of R600, and that G92 doesn't support DX10.1, I'm more inclined to think that D3D10.1 is the new PS1.4.
What?Rewinding back to R600 design, I actually can't believe the management okey'ed that. Just the block diagram (shaders and texturing especially) told me enough on the first glance and I'm far from being a real expert.
So we can call as Reviator :smile:GPU is stated to be Revival, but memory Gladiator
If you had motherboard with only 1 slot?
Radeon HD 2600 XT X2 doesn't require Crossfire motherboards.
At this point, with the success of the G80, the failure of R600, and that G92 doesn't support DX10.1, I'm more inclined to think that D3D10.1 is the new PS1.4.
What?
True, and if the OEM successes are real, then developers will be that much more inclined to adopt DX10.1.Possibly, but RV670 is sufficiently different/improved that it's a second bite of the cherry, especially if the rumours about it's OEM success are true.
What issues are there with the shader core? Just because one vendor presents you with a representation that you think may be better doesn't automatically equate to another being worse. What data have you seen that suggests there is an issue with the sahder core?Which part is it that you don't understand? No truly independant scalar units and way too little tex power is very obvious right there.