SNES Classic announced

Interesting that they got SquareEnix's involvement in this yet where is Chrono Trigger? Maybe at that point the SquareSoft titles would start to outshine the Nintendo ones. Can't have that happen.

Other notable absences include Ninja Turtles, Earth Worm Jim, Final Fight, PilotWing, Mortal Kombat, Killer Instinct (MS's baby now), Terranigma (sleeper hit).
 
Interesting that they got SquareEnix's involvement in this yet where is Chrono Trigger? Maybe at that point the SquareSoft titles would start to outshine the Nintendo ones. Can't have that happen.

Other notable absences include Ninja Turtles, Earth Worm Jim, Final Fight, PilotWing, Mortal Kombat, Killer Instinct (MS's baby now), Terranigma (sleeper hit).

Maybe because Chrone Trigger is being sold on app stores? The FF3 version on app stores is the DS(?) remake and not a port of the original like CT?

Probably a financial decision more than anything as Nintendo could obviously use their own games without any problems/cost while that would not be the case for 3rd party games.

But yes, it would have been nice to have had CT along or in place of FF3 imo.
 
The way graphics wee done on nes, snes and many of the arcade boards was very diferent. 60fps was pretty much a given in most console games, since it would be a waste not to update at that rate when the graphics chip would unavoidably re-draw the whole screen every frame. Few computer games with rich graphics could updated at 60fps at the time. The vertical resolution was also tied to the standardized physical resolution of TVs of the time, another shackle computers did not have.
Still, these consoles had very specific capabilities. The NES could draw one scrolling layer of tiled 3-colored graphic patterns with one distinct pallete out of 4 for each 16x16 pixel block, and a few dozen 3 coloured 8x8 sprites on top of that. On snes you could have 3 scrolling layers, with 15 diferent colors per 16x16 pixel block. These layers could also use transparency effects (this doesn't show well on static screenshots as its when the screen moves and the different bg layers move in parallax that it really shows)
On 8bit nes If you had more than 8 sprites on a single horizontal line, some of the objects on that line would disapear. For reference, mario took 2 sprites horizontally, a turtle, another three. You could have mo more than 2 turtles and mario line up on screen before artifacts apeared. On SNES you could have up to 32 sprites on the same scan-line. That's 4x the amount of moving objects on screen. Those could also have 15 colors each instead of 3, and 8 distinct 15 color palletes were usable by the sprites instead of NES's 4.


It's fun looking at a few games that really push the NES. There is one shooter (made years after NES heyday) on youtube that almost looks 16 bit quality. Cant find it offhand.

Same with games that push the SNES. It was said at the time DKC looked like a 32 bit game (came out right around when PSX debuted). OT I guess.

I guess to go back OT, Chrono Trigger should have been in, as I've always wanted to play it. I've got a retropie, but the games look unavoidably "huge pixelated sprites" on an LCD. And the Pi is not user friendly, I've got an old CRT that I hope the games would look more natural on, but havent been able to get the Pi to output composite yet (maybe because I'm using mad little pixel ROM? i dont know). Everything is pretty much a kludge on the Pi.
 
if you want to compare a 1990 amiga against SNES from its launch year 1990 then go with
https://en.wikipedia.org/wiki/Amiga_3000

http://gaming.wikia.com/wiki/Instructions_per_second // nice list btw

Perhaps the SNES had more technically advanced games and was a more capable system overall, but are you comparing a standard SNES vs an amiag, (and not an enhanced SNES) I just don't get how its a more capable system?

You brought Amiga 500 into this. I have no interest in comparing them, just pointing out to you, since you have zero information on SNES's capabilities. I don't remember which SNES games used some addition processing on the carts and I don't even care, those were still games on that system. SNES even had quite decent version of Doom running on it and the side side scrolling games were far superior. Amiga while a great system during it's time had nothing that could touch the better SNES games. I remember getting Street Fighter 2 for Amiga after having played the SNES version...
 
It's fun looking at a few games that really push the NES. There is one shooter (made years after NES heyday) on youtube that almost looks 16 bit quality. Cant find it offhand.

Same with games that push the SNES. It was said at the time DKC looked like a 32 bit game (came out right around when PSX debuted). OT I guess.

I guess to go back OT, Chrono Trigger should have been in, as I've always wanted to play it. I've got a retropie, but the games look unavoidably "huge pixelated sprites" on an LCD. And the Pi is not user friendly, I've got an old CRT that I hope the games would look more natural on, but havent been able to get the Pi to output composite yet (maybe because I'm using mad little pixel ROM? i dont know). Everything is pretty much a kludge on the Pi.

Get a Wii and softmod it. That should work really well for up to 16bit emulation. You can even get a real snes controller for it. Looks good and on a CRT and will look absolutely horrible on a LCD.
 
I eagerly wait for a propper shadow mask crt shader. When I played those games they were blurry enough I couldn't tell where the pixels were even if I tried and that's the fucking way I like it.
 
Like I said contrast this with the massive improvement of computer graphics over the same time, the stuff I was playing on my amiga 500 looked much better (which came out 3 friggen years before the SNES )
It didn't. SNES was more powerful than Amiga. More colours, way more colours on screens, more capable with what it drew. As for Amiga being still comparable 3 friggen years before the SNES, the A1000 cost nearly $1300. Just getting that same capability down to something costing $200 in 3 years is impressive. Getting better and cheaper - well, that was technological progress back then.


 
It was? I mean there were bad ports in either direction, so comparing games directly was hard, and back in the day I didn't know anyone who had a SNES at all - Nintendo stuff came so very late to mainland Europe! I personally had an Atari ST first, which wasn't quite as good at games as the Amiga, except for a few true 3D Polygon games where it's slightly faster clock helped a bit. But on the other hand it was much cheaper much faster than the Amiga, which a friend of mine had so we compared a lot. Later, I got an Amiga 600HD, which was a very nice piece of kit. I honestly can't remember the SNES being better than the Amiga, and if you look at emulators now, I am still not sure. I think the SNES was let down by having a lower resolution than the Amiga and the Atari ST.

But it's hard to tell. I think I have only compared a few emulated games of either, among others on the Playstation Portable, which ran the SNES emulator quite well.
 
had both, felt like the SNES was better to me
games like prince of persia 1 and 2, another world, flashback, etc... were as good or better.
 
SNES and amiga were good at differnt things. Snes could not do most of the more creative graphical effects clever devs pulled out on amiga, but amiga and most contemporary computers could never do side-scrolling action games at 60fps with the richness of graphics the snes or mega drive could.
 
Goddammit. I got drunk last night and because of this thread I bought a Colecovision Super Game Module.

I don't even own a Colecovision.
 
Well it's like 'which console as best'. The graphics and audio capabilities of SNES were superior, especially because carts could include processors. Of course, Amiga had possibly the greatest range of hardware-level hacks ever in a gaming device to achieve more, but side-by-side Amiga games had less colours, lower colour palette, worse audio, and I think lower average framerates.
 
A video of all the games included


It really hit me how limited the library is again. Since so many have little appeal to me due to art reasons or kiddie/simple/cartoony factor (like Earthbound, Yoshi's games, kind of DKC, Mega Man, Mario Kart, Punch Out). Others like Contra 3, LTTP, Streetfighter 2 Turbo, Mario World, I played through a million times in my youth, and many of the others like DKC I have played before. Not too interested in really bad 3D (Starfox 2, Starfox 1 I played as well). F-Zero? Blech. Castlevania, played. FF 3, played, but I guess it's inclusion is kind of a positive on the nostalgia scale.

21 games just isn't nearly enough, less than 30 for NES mini, and strikes me as Nintendo being ultra cheapskates again. I saw one vid wanting Chrono Trigger, just the inclusion of Chrono Trigger would have made the package 10X better IMO. It would have given me ONE game on the system that A) I really want to play and B ) I haven't played to death already. As of now no game on the system really fits that bill which is just sad. That's just me personally, maybe many people will love the lineup.

They should have say, 30 or 40 games, if I was wildly dreaming maybe even 100. I think Nintendo are just being cheapasses, they are lazy, maybe didn't want to pay for licensing, and didn't want to include too many games so they can keep selling them later. I've been praising Nintendo lately, but to me this is a reminder why they are dangerous. So cheap...
 
A 100 games? For 90 euros? When all pubs ask at least a couple of euros for old games? Congratulations on being unrealistic.

21 games, most of them pretty good, is not such a bad deal.

If you really want more just wait a couple of months until it's hacked and load it up with more games.
 
Back
Top