Couple of comments:
1) I did let the weasels review the docs; but I also let various other engineering teams review too. I wrote all the answers and just let people review and comment. I made all the changes. At the end, I believe everything I wrote, and I think it's a reasonable set of answers.
2) I do believe that there's a lot that can be done in driver improvements. I do expect that, at least in non-ROP limited cases (where R580 and R600 are more like 10~20% apart only), that we should be at least 1.5x and up above 2.0x over R580. There are certainly apps where we are around 2.0x already, so this isn't just wishful thinking now.
3) In terms of filtering quality and performance, generally, it should be higher than our previous generation in terms of quality (if nothing else, subpixel improvements will help), and should have similar performance degredation to R5xx -- Perhaps a little worst, as the quality is generally better. However, GTX does have the advantage of significantly more texture filters; though they don't always have the BW to supply that many consummers.
Thanks
1) I did let the weasels review the docs; but I also let various other engineering teams review too. I wrote all the answers and just let people review and comment. I made all the changes. At the end, I believe everything I wrote, and I think it's a reasonable set of answers.
2) I do believe that there's a lot that can be done in driver improvements. I do expect that, at least in non-ROP limited cases (where R580 and R600 are more like 10~20% apart only), that we should be at least 1.5x and up above 2.0x over R580. There are certainly apps where we are around 2.0x already, so this isn't just wishful thinking now.
3) In terms of filtering quality and performance, generally, it should be higher than our previous generation in terms of quality (if nothing else, subpixel improvements will help), and should have similar performance degredation to R5xx -- Perhaps a little worst, as the quality is generally better. However, GTX does have the advantage of significantly more texture filters; though they don't always have the BW to supply that many consummers.
Thanks