Umh? sw rasterization?shadows are being done on the CPU for the 2900, hopefully fixed soon for GPU support, should help out the 2900 20% at least.
shadows are being done on the CPU for the 2900, hopefully fixed soon for GPU support, should help out the 2900 20% at least.
shadows are being done on the CPU for the 2900, hopefully fixed soon for GPU support, should help out the 2900 20% at least.
What?Actually, that`s not accurate. Since the R600 supports PCF and DST(a first for ATi), Stalker uses its best algorithm for shadow rendering on it, unlike the prior ATi HW that had no support for those features. This can be seen in Stalker's log/in the console. All of this software shadows buzz was started by the Float32 guy(who did great work with the mod, BTW), and I don`t think it`s been actually detailed what he meant with saying that. Razor, you should stop going to Rage3D so often, it`s rubbing off on you.
Slow compared to what? We've seen some nice performance gains from exposing PCF.What I`ve noted is that ATi's PCF seems to be a tad bit slow ATM, with the 8.37.4.3 drivers-at least in AndyTX's VSM demo, and in the DX SDK examples and in nVs DX10 VSM and PCF demos, so it may be a driver bug that has an indirect effect on Stalker performance.
There shouldn't be any difference in shadow quality if the application coded things identically. If you lack PCF, then you do the following:Umm, slow compared to what I expected, but again, this is subjective, haven`t had the time to test it properly, I worded it poorly probably. And, BTW, kudos on the PCF thing...I`ve discovered that quite a few titles were using this, and it resulted in an improvement in shadowing quality in them.
It`s accurate for HW prior to R600, where ATi had no support for PCF. The R600 supports this. The mod author enabled Fetch4 (which was, more or less, the ATi alternative to HW PCF, and is in DX10 AFAIR) for R5xx family cards...it seems. Wheter or not that improves performance I dunno, because he`s changed a lot of things alltogether and I don`t have R5xx hardware around to test anyhow.
S.T.A.L.K.E.R. properly uses PCF on R600.If someone can russian: http://www.gamedev.ru/community/gamedev_lecture/articles/r_e_n_de_r
Page 3: something about shadows.
STALKER uses shadow maps; DF24 and fetch4 for ATi (RV515 (?), RV530, RV560/570, R580), it's not necessary to enable it (fetch4) per a modification.
Maybe there is a conflict and STALKER can't recognize the R600 correct (Stalker thinks: "What? There is an ATi graphics card inside and it can PCF and fetch4? *error*").
Hopefully AMD learn and fix the R600 most if not all issues with it's next release. Would be nice it the card uses a lot less power too.
US
I wonder what's wrong with the X2900XT and Stalker? Just drivers?
In our Tests: Nothing. It's actually one of the few tests where the R600 really shines. Maybe it depends strongly on the scene being tested?