Singstar PS3 Intro.

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Heh, the Rocks commercial, well, rocks, but at least the wireless mikes are confirmed then ... ;)
 
Singstar has all the potential to be a killer app for the PS3 in Europe just as it was for the PS2, but how much of that success can be accredited to PS2's low price - my guess is quite a lot :/
 
Singstar has all the potential to be a killer app for the PS3 in Europe just as it was for the PS2, but how much of that success can be accredited to PS2's low price - my guess is quite a lot :/

Same here, I doubt the Singstar crowd is ready to jump on a $500+ game console. Same goes for Buzz or Wii Sports : the low price plays a big role.
 
Especially when the PS3 version seems to be exactly the same as the PS2 version but with downloadable songs. Maybe Sony should give £100 of credit for early Singstar buyers to get music with, to make up for buying the PS3? :p

What uniquely PS3 things could a PS3 version have? I'm thinking they could do wonders with the EyeToy. If they have realtime background removal implemented, they could blend players into music videos that respond to performance. And you could have different video styles for different periods, so 90s music has loads of colours and blobby thingies, while 70s music has lots of video effects.
 
Especially when the PS3 version seems to be exactly the same as the PS2 version but with downloadable songs. Maybe Sony should give £100 of credit for early Singstar buyers to get music with, to make up for buying the PS3? :p

What uniquely PS3 things could a PS3 version have? I'm thinking they could do wonders with the EyeToy. If they have realtime background removal implemented, they could blend players into music videos that respond to performance. And you could have different video styles for different periods, so 90s music has loads of colours and blobby thingies, while 70s music has lots of video effects.


Network features - ability to record and share "performances", my space style community with contests etc. SingStar PS3 is all about the network. In addition the songs downloaded can be kept and played back on the XMB.
 
Especially when the PS3 version seems to be exactly the same as the PS2 version but with downloadable songs. Maybe Sony should give £100 of credit for early Singstar buyers to get music with, to make up for buying the PS3? :p

What uniquely PS3 things could a PS3 version have? I'm thinking they could do wonders with the EyeToy. If they have realtime background removal implemented, they could blend players into music videos that respond to performance. And you could have different video styles for different periods, so 90s music has loads of colours and blobby thingies, while 70s music has lots of video effects.

http://www.beyond3d.com/forum/showthread.php?t=37976 ;)
 
Network features - ability to record and share "performances", my space style community with contests etc. SingStar PS3 is all about the network.
Yeah, but that doesn't require PS3's awesome power. PS2 could do online Singstar. I appreciate that's the attraction of the game, but I'd like to think they could get more use of the CPU and GPU in there. Otherwise the hardware is basically a videophone, and £425 for a videophone to sing to people is a bit steep! That £425 of hardware should be levered inot the game Except I'm not quite sure how that could be done, other than my video idea. Basically, if it can be done on PS2, it makes buying a PS3 to do the same job quite the rip-off IMO. "If you want to play Singstar against others online, although your network enabled PS2 has the capability to do just that, we've decided you have to buy a new console at over £400." That's a hard sell.
 
Well, you would need a harddrive or something similar to actually save your performances......
 
Yeah, but that doesn't require PS3's awesome power. PS2 could do online Singstar. I appreciate that's the attraction of the game, but I'd like to think they could get more use of the CPU and GPU in there. Otherwise the hardware is basically a videophone, and £425 for a videophone to sing to people is a bit steep! That £425 of hardware should be levered inot the game Except I'm not quite sure how that could be done, other than my video idea. Basically, if it can be done on PS2, it makes buying a PS3 to do the same job quite the rip-off IMO. "If you want to play Singstar against others online, although your network enabled PS2 has the capability to do just that, we've decided you have to buy a new console at over £400." That's a hard sell.

I totally agree, it is a hard sell and one that won’t gain any traction till the price point is sub £/E200.

They could also have video editing functions in there – make your own music video. I really want to see the new EyeToy with PS3, the potential is just enormous. Just how creative do they want to be?

They can’t go to overboard though; anything sacrificing the simplicity of the game would be detrimental to its core demographics.
 
<rant>
I don't understand this concept of one game having to justify the cost of a system. That makes no sense, and, in my opinion, is completely unrepresentative of the actual marketplace. Very few franchises have the weight to sell a console at full price at much of anything above the $150 - $200 range. As such, to ask, for each announced game, how does this game alone justify USD/EU xxx.x is rather ridiculous. Even those games that are "system sellers" are typically of no higher quality than plenty of other games out before it. They just have mass-market appeal and excellent marketing.

That's not to say I don't understand the desire to have each game take advantage of the system to do something that couldn't be done on previous platforms. That, I whole heartedly agree with. I just don' t understand the "how does this one game justify $/£ xxxx.xx" for any platform that cost $300 - $600. That's like buying a BD player and asking "does this one particular movie justify the cost of the player?"

I would hope that its the overall package, the overall experience, that a platform offers (or will offer) that would justify the price.
</rant>

Sorry, that's been bugging me... :oops:
 
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Yeah, but that doesn't require PS3's awesome power. PS2 could do online Singstar. I appreciate that's the attraction of the game, but I'd like to think they could get more use of the CPU and GPU in there. Otherwise the hardware is basically a videophone, and £425 for a videophone to sing to people is a bit steep! That £425 of hardware should be levered inot the game Except I'm not quite sure how that could be done, other than my video idea. Basically, if it can be done on PS2, it makes buying a PS3 to do the same job quite the rip-off IMO. "If you want to play Singstar against others online, although your network enabled PS2 has the capability to do just that, we've decided you have to buy a new console at over £400." That's a hard sell.

That's the reason why a console is never launched with a single game in the library, that's why they have a game like Motorstorm and a bunch of downloadable titles that more casual players might enjoy, so Singstar PS3 won't be the only game the more casual crowd would be enjoying on their PS3s.

Whether Singstar PS3 "can be done on the PS2" or not is completely irrelevant if they're making the game on the PS3, it doesn't have to use all of the PS3's power, not to mention the fact that the PS2 simply does not have a standard HDD built-in.

If the game is an incredibly fun, updated experience that you can only enjoy on the PS3, that is what's ultimately the most important thing. If you really want to play the game, you buy the console, often a console/game purchase doesn't come with such over-analysis of what is a "ripoff" and what isn't, maybe when you buy the console you think about the % of power the software library or a particular game is able to tap into, but I generally don't and I suspect lots of people don't either, while I wonder how many people carry around $200 spare cash in their wallet, most credit cards at minimum should allow a purchase between $500 and $1000, an impulse buy is an impulse buy even if one might be hurting just a bit more (this isn't a big screen TV purchase we're talking about here). And Singstar PS3 isn't even a launch game, so we would be looking at a much more attractive game library when the title comes out.
 
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<rant>
I don't understand this concept of one game having to justify the cost of a system. That makes no sense, and, in my opinion, is completely unrepresentative of the actual marketplace. Very few franchises have the weight to sell a console at full price at much of anything above the $150 - $200 range. As such, to ask, for each announced game, how does this game alone justify USD/EU xxx.x is rather ridiculous. Even those games that are "system sellers" are typically of no higher quality than plenty of other games out before it. They just have mass-market appeal and excellent marketing.

That's not to say I don't understand the desire to have each game take advantage of the system to do something that couldn't be done on previous platforms. That, I whole heartedly agree with. I just don' t understand the "how does this one game justify $/£ xxxx.xx" for any platform that cost $300 - $600. That's like buying a BD player and asking "does this one particular movie justify the cost of the player?"

I would hope that its the overall package, the overall experience, that a platform offers (or will offer) that would justify the price.
</rant>

Sorry, that's been bugging me... :oops:

IME - There is one "killer app" that pushes the decision to purchase or not, over the edge. This is usually in combination with other features, software, price, and expandibility in mind.
 
Well, you would need a harddrive or something similar to actually save your performances......

They're also doing realtime video encoding to HDD, for which I presume the Cell comes in handy. I think it would be pretty hard for the PS2 to run both the game, the tone analysis, the graphics, and saving to a non-existant HDD.

Not to mention that apparently it can do all these things in HD too (i.e. capture a HD feed, encode it in realtime)
 
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