Doom, there's a big difference between being able and wanting to do something.
btw, a qoute from www.cgshaders.org
And I don't see RenderMonkey and Cg as competing things.
btw, a qoute from www.cgshaders.org
Have other vendors expressed interest in writing compiler profiles?
We are aware of several projects currently underway to create additional compiler backends.
When will the source code to the 'open' portions of Cg be available, and what exactly are those portions?
NVIDIA will be releasing source code to the "front-end" of the compiler, and a simple back-end. This code will contain the parser and basic non-back-end-specific parts of the compiler, and the back-end we create will walk through the parsed program and print out some human-readable output. We will release it as soon as the code is ready, there have been some tweaks to the grammar to be more compatible with Microsoft's HLSL that we wanted to get in before releasing the source code.
And I don't see RenderMonkey and Cg as competing things.