Well, it's been argued that pubs/devs won't seriously support a peripheral that isn't included with every console. I would guess that a "killer app" would need to be planned from the start with Kinect functionality in mind. Perhaps that wouldn't happen if Kinect remains only an optional peripheral?Is there a reason they can't just include it in an optional SKU and it carry out the same effect?
That development is typically 'me too' and hasn't supported controller based gaming (because MS have discouraged it AFAIUI). To get development of truly new, always present features, you need the hardware to be present. The investment in optional extras is always less as the returns aren't there. eg. If every console has Kinect 2, Halo and Gears and whatever will be designed around various natural interface additions. You play on the controller but the camera is following your head and face and voice and making game adjustments or control adjustment - whatever. These techs aren't going to be developed if during design phase the devs are thinking maybe no-one's going to shell out £150+ just for optional gameplay enhancements.Is there a reason they can't just include it in an optional SKU and it carry out the same effect?
There has been plenty of Kinect investment this gen and it's not standard in every box.
Well, it's been argued that pubs/devs won't seriously support a peripheral that isn't included with every console. I would guess that a "killer app" would need to be planned from the start with Kinect functionality in mind. Perhaps that wouldn't happen if Kinect remains only an optional peripheral?
That development is typically 'me too' and hasn't supported controller based gaming (because MS have discouraged it AFAIUI). To get development of truly new, always present features, you need the hardware to be present. The investment in optional extras is always less as the returns aren't there. eg. If every console has Kinect 2, Halo and Gears and whatever will be designed around various natural interface additions. You play on the controller but the camera is following your head and face and voice and making game adjustments or control adjustment - whatever. These techs aren't going to be developed if during design phase the devs are thinking maybe no-one's going to shell out £150+ just for optional gameplay enhancements.
A whole new push in game interfaces needs full support, at the API level, the game design and TRC level, and the hardware level. If any of those is missing, you end up with another sixaxis, which is very expensive when you're talking about a 3D camera.
Sixaxis lacked imagination on the part of the devs, who failed to see and use its potential. they only really tried the obvious direct control things, instead of looking at extended control functions such as telling by how much the player was waving the controller around that they were trying to get their character to jump a little higher and so adjust the motion accordingly. Their are two aspects to game control. One is the player learning new skills to play the game. The other is the game making it as seamless as possible. Something like Tumble requires the player to have motor control skills but the intrinsic interface is natural and instantly used. Sixaxis could have added all sorts of control extras to conventional controls, like player dribbling skills in FIFA.Ok, I can see your point here. However sixaxis was included in every SKU and we didn't see support take off. Maybe you're trying to say it was missing on some other level.
That's because you associate it with in-your-face games. What you do want is an amazing game experience that immersive and enjoyable, and presumably you can't get elsewhere (others you'd buy some other console much to MS's annoyance!). If Kinect can provide that experience in novel ways, then you won't begrudge its inclusion. The problem at the moment is a justified lack of faith that Kinect as a technology can bring anything worthwhile to core gamers.I can't deny that I'm speaking from my personal view where I don't want a Kinect forced on me next gen...
Kinect support should be translucent and ubiquitous, reading people's natural interfacing with their games. We all interact with our games, cussing, smiling, frowning, and these cues could be read and used to make the whole thing more immersive, less frustrating at times, more complex at others, adapting to play to give the best possible game. If Kinect isn't a pack in and the console goes with monster hardware at a $400+ launch, that pushes the price of XB3+K2 to maybe $550 ($150 Kinect 2) which means a small market. And if the system is positioned at a $400 price for XB3+K2 but there's a no Kinect SKU, those wanting monster hardware will still complain while core gamers buy the cheap console thanks to their lack of faith in Kinect meaning Kinect never gets the support it needs to actually be made into something special.I still think we're seeing enough Kinect support now even though the device isn't standard on the 360 and as long as Kinect 2.0 is more capable, there's no reason not to include additional support if there is a market for it. However with Kinect being standard, it would be harder to tell or at least take longer to figure out if there is a viable market for games with Kinect support.
Exactly, and despite this failing, practically every bloody game released on consoles is a FPS.And it still is
Exactly, and despite this failing, practically every bloody game released on consoles is a FPS.
.
Agreed. Nintendo is killing itself with lackluster, infrequent software (from the POV of its new audience) and ADD-like obsession with 3D. Therefore there is no need for MS to spend any more resources on Kinect.Kinect probably had a negligible role in stopping the Wii.
K&M would be infinitely superior than thumbsticks for controlling vehicles if it were implemented with the same total disregard for physics as it is for on-foot controls. Imagine being able to 180 a tank in a millisecond in Battlefield. Someone using a controller would get destroyed.(((interference))) said:And thumbsticks are much more natural for driving vehicles, flying planes/helicopters etc compared to a mouse and keyboard.
Agreed. Nintendo is killing itself with lackluster, infrequent software (from the POV of its new audience) and ADD-like obsession with 3D. Therefore there is no need for MS to spend any more resources on Kinect.
Total LTD sales of the Kinect are a rounding error in the kinds of sales targets Apple goes for with major-release products. Remember, the iPhone alone is a bigger business in revenue terms than all of Microsoft. Apple TV is selling ~4 million units a year, and Apple currently considers it a "hobby," not a flagship product. The only benefit Kinect gives MS a benefit is in internal skills and tech development. The next Xbox is going to be received by the market as a video game console. MS can put all the features they want in it, but it's going to be viewed as a game console and put up the sales numbers of a game console. And you don't really want to sell a game console to someone who won't buy games for it, since the hardware's usually a loss leader. I'm pretty sure Apple makes money on its hardware.Kinect might have been conceived in response to the Wii motion controls, and yes, Nintendo might no longer be the same threat, however I think MS's true concern now is Apple with their heavily rumored voice/gesture-controlled Apple TV. From that perspective Kinect is an excellent head start in the "battle for the living room".
Every 1st party will pointing at casual,BUT,they can also pointing at core in same time,it's not like they're very poor so they can only focus on casual or core market.Kinect is not selling as good as at launch, and it is not selling software as a Halo or Gears.
I don't know if MS is pointing Durango at casual market.
Kinect is not selling as good as at launch, and it is not selling software as a Halo or Gears.
I don't know if MS is pointing Durango at casual market.
Kinect IS a very important part of MS' strategy for Durango next-gen as with this gen.
However MS won't bundle Kinect with every Durango because not every user will want one, and frankly MS loves $$$ and there's little business sense in absorbing the divce cost in bundling. Face it... Kinect isn't a great device for gaming. Most casuals probably don't even care about it as a gaming device. However, for non-gaming applications devices like Kinect, guitar hero and Wii Fit balance boards have shown to be excellent for very specific applications that people will buy into and pay top dollar for a premium device.
We all think about Kinect as a gaming peripheral, and so we think for it to be useful for devs to target and maximise software development support it needs to be bundled. MS however think Kinect is great for dance and fitness apps, and superb for providing a premium multi-media entertainment experience that cannot be found elsewhere (hence its heavy integration into the 360's firmware).
Kinect 2.0 will be sold again as a stand-alone premium multi-media & entertainment experience enabling device, for Durango again at a premium price. Durango will have a Win8-based OS and thus all the Kinect integration enhancements will spill over into Win8 and thus Kinect and Kinect for windows will be one. Basically, I see Kinect being pushed as the touchscreen or Siri "new innovation" for win8 computing devices, and Durango will be the central driver for it.
So Kinect won't need to be bundled and will have no effect on the HW design of the console beyond the processing concerns it requires. Of this i'm practically certain.
not going to be impossible, unless you have some device mounted on the head (glasses)Will they go for eye tracking in Kinect 2.0? That could really be the killer app, more so than gesture tracking because it'll turn the whole screen into like a touch screen.
Kinect IS a very important part of MS' strategy for Durango next-gen as with this gen.
However MS won't bundle Kinect with every Durango because not every user will want one, and frankly MS loves $$$ and there's little business sense in absorbing the divce cost in bundling. Face it... Kinect isn't a great device for gaming. Most casuals probably don't even care about it as a gaming device. However, for non-gaming applications devices like Kinect, guitar hero and Wii Fit balance boards have shown to be excellent for very specific applications that people will buy into and pay top dollar for a premium device.
We all think about Kinect as a gaming peripheral, and so we think for it to be useful for devs to target and maximise software development support it needs to be bundled. MS however think Kinect is great for dance and fitness apps, and superb for providing a premium multi-media entertainment experience that cannot be found elsewhere (hence its heavy integration into the 360's firmware).
not going to be impossible, unless you have some device mounted on the head (glasses)
I admit it would be really cool, but then again Ive always loved VR, ever since I tried it back in 1994