Shadowrun for X360 coming; to feature online CO-OP!!!!!!!!

Well Halo 1 wasn't rushed I don't think, wasn't it in development for something retarded like 4 years?

Halo 2, ya was probably rushed, but I think that had more to do with the upcoming 360 launch and beginning work on Halo 3.

I dunno, I just don't think they are as bad at pressuring dev's as people seem to think. Most dev's that comment have said really good things about the freedom they recieved.

Anyways, here's hopin this game is great, you guys seem to have some fond memories.

p.s. when I get home I'm downloading the ROM and FTPing it to the XBOX, I'll give it a shot!
 
scooby_dooby said:
Brimstone said:
Awesome news.

IMHO...uppermanagement at Microsoft game studios need to claim full responsibility for this great franchise. Don't release Shadowrun until the game makers say it is done. Hands off from the marketing guru's that say the Chrismas season is the ideal time launch or whatever. Make a great Shadowrun game first, and worry about marketing it after the fact.

I hope V.P.'s like Allard. Kim, and Moore drop in unannounced on the team making the game, to inspire them to make something great and to insure the development team is getting everything they need.

I've always got the impression, from developers comments, that MS was a very hand off publisher.

Studios like Bioware have said they were extremely happy with the low pressure, hands off approach that MS gave them. With Bungie, MS is also saying that they don't run Bungie and it will be done when BUngie says so.

I don't know where people get this impression that MS Game Studios "ruins" games or forces Devs to release early, I've never actually heard any Dev's make this comment.

On the subject of 1st party titles, MS has announced they are aiming for strictly AAA titles, quality over quantity that's their goal. We shall see!

p.s. I've never heard of this game? It's a a genesis game?? I was a Super NES guy myself...lol.. those were the good old days, SNES vs Genesis


Shadowrun originated from a FASA (ditto for Crimson Skies) pen and paper roleplaying game. It had a decent sized following. I think in Europe, Germany in paticular, it gained a very devoted following among pen and paper RPG'ers.

Two different console version were released, one for the SNES and one on the Genesis. The Genesis version is leaps and bounds better.
 
I'll admit that I haven't played both, but from all accounts that I've heard the SNES version was the better of the 2.

At any rate...Finally. We've been chatting up some co-op ideas over at IGN and this could definitely be pretty sweet. Teaming up for a single run would be too cool.
 
To expand a bit on that. . . the more I think about my previous post, the more nervous it makes me. Brotherhood of Steel is a good example of what you get when you take a brilliant and beloved RPG, strip off all the role playing (in fact, any freedom of choice whatsoever) and the quirky sense of humor, and make it "edgy" complete with metal soundtrack, all for the "stupid" console gamers. In other words: a soulless, dumbed down piece of crap.

Does that formula remind you of any other games? How about the Mech Assault games? I'll admit I had fun with Mech Assault (haven't played 2), but there's no denying that Microsoft dumbed it down for console gamers. Doesn't part 2 even have a song by Linkin Park (or some other flavor-of-the-week nu metal band)?

A new Shadowrun for Xbox 360 has a lot of potential, and it also has a lot of potential to suck big time. Let's hope MS targets this game at mature, intelligent gamers.
 
scooby_dooby said:
Well Halo 1 wasn't rushed I don't think, wasn't it in development for something retarded like 4 years?

Actually, they spent quite a bit of time dicking around with what they wanted to do. ;)

Recall that it was only MS bought them in 2001, that they even started work on the Xbox, and even then they had very little done even at their first showing of what would become Silent Cartographer. That map wasn't even supposed to be in the game, but they had so little time left to do everything for the Xbox release (much less than a year). Why do you think half the game is replicated, but going backwards? :p

Apparently in the dvd release of the halo 2 map pack, they mention that they wasted one and a half years. This is pretty much said in the bonus dvd when they were talking about E3 2003 as well.


twotonfld said:
I'll admit that I haven't played both, but from all accounts that I've heard the SNES version was the better of the 2.

hm... well maybe from a story point of view. They are both quite different in that regard. Genesis was more of a quest for vengeance and some story twists. SNES starts out as "WTF am I?".

I personally much preferred the gameplay on the genesis. It was much more intuitive/simpler. Cyberspace was a heck of a lot nicer too. :p
 
Shark Sandwich said:
To expand a bit on that. . . the more I think about my previous post, the more nervous it makes me. Brotherhood of Steel is a good example of what you get when you take a brilliant and beloved RPG, strip off all the role playing (in fact, any freedom of choice whatsoever) and the quirky sense of humor, and make it "edgy" complete with metal soundtrack, all for the "stupid" console gamers. In other words: a soulless, dumbed down piece of crap.
Mech Assault and Crimson Skies might have been a bit "dumbed down" compared to their PC bretheren (part of the reason certainly was the control scheme, a controler simply can't handle a complex sim), but they turned out to be quite high quality titles! Not AAA maybe, but pretty cool games, even great in case of Crimson. So comparing them with BoS is a bit far fetched, 'cause that's just a mess of a game!

IMO MS first and second party titles have slowly increased in quality since they entered the market. They've screwed up a few times, but always seemed to learn the right lessons, even if it was the hard way. I'm pretty confident we'll see even less slip-ups and maybe even a few more amazing games from them next-gen. Maybe not quite as high quality titles as Nintendo any Sony, but getting closer...
 
Between Jade Empire, Forza, KOTOR 1 & 2 and Halo 1 and 2 there's some pretty impressive 1st/2nd party titles.(KOTOR may not technically be considered 2nd party but Bioware is part of MGS)

Others that were good but not great: MechAssault 2, PGR2, Fable, Sudeki, Crimson Skies

Looking forward there is Blu Dragon, Lost Odyssey, Kameo, PD0, Halo 3, JAde Empire 2, Forza 2, PGR3, unnamed Bioware exclusive, Gears of War to just name some.. .

I'd say they are really stepping up this time around.
 
mckmas8808 said:
imho Deathmatch for Online games are getting old FAST. We need something different to change up the online gaming sector. And Coop online through a single player campain to me is one of the answer.

I'd rather see co-op through multiplayer against other co-op teams.

2 vs. 2 sports games, action games, etc.
 
scooby_dooby said:
Between Jade Empire, Forza, KOTOR 1 & 2 and Halo 1 and 2 there's some pretty impressive 1st/2nd party titles.(KOTOR may not technically be considered 2nd party but Bioware is part of MGS)
Bioware worked for MGS for Jade Empire, but KOTOR 1 & 2 had nothing to do with MGS. Actually, KOTOR 2 had little to do with Bioware.
 
ya you're right, I thought KOTOR 2 was pretty "canned" anyways, but KOTOR 1 was one of the nest RPG's i've ever played.

but ya, those don't count as 2nd party
 
scooby_dooby said:
Brimstone said:
Awesome news.

IMHO...uppermanagement at Microsoft game studios need to claim full responsibility for this great franchise. Don't release Shadowrun until the game makers say it is done. Hands off from the marketing guru's that say the Chrismas season is the ideal time launch or whatever. Make a great Shadowrun game first, and worry about marketing it after the fact.

I hope V.P.'s like Allard. Kim, and Moore drop in unannounced on the team making the game, to inspire them to make something great and to insure the development team is getting everything they need.

I've always got the impression, from developers comments, that MS was a very hand off publisher.

Studios like Bioware have said they were extremely happy with the low pressure, hands off approach that MS gave them. With Bungie, MS is also saying that they don't run Bungie and it will be done when BUngie says so.

I don't know where people get this impression that MS Game Studios "ruins" games or forces Devs to release early, I've never actually heard any Dev's make this comment.

On the subject of 1st party titles, MS has announced they are aiming for strictly AAA titles, quality over quantity that's their goal. We shall see!

p.s. I've never heard of this game? It's a a genesis game?? I was a Super NES guy myself...lol.. those were the good old days, SNES vs Genesis

Maybe MS Game Studios needs to be more hands on like Nintendo is, perhaps have the head project leader from Bungie go around to all the other dev teams and give them a little guidance.

BTW, I'm rather surprised about how MS Game Studios has paid for quite a few projects this gen, then dropped them and let someone else publish the already paid for game. I guess they knew they'd lose even more money if they published the games.

p.s. I've never heard of this game? It's a a genesis game?? I was a Super NES guy myself...lol.. those were the good old days, SNES vs Genesis

There was a super nes and a genesis version, made by different people I believe, and completely different games. I loved the Genesis version, it was very open ended in what you could do, never played the SNES version much, but I know it was much more story oriented.
Opinion is split on which is the better version, though I believe it's generally agreed that the genesis version had the better representation of cyberspace.

Shadowrun originated from a FASA (ditto for Crimson Skies) pen and paper roleplaying game.

And Mech Warrior as well I think?(Battletech) Crimson Skies was cool, but I think I'd prefer Shadowrun to stay an open ended RPG and not just because a 3rd person shooter or something. BTW, Deus Ex was pretty Shadowrun inspired wasn't it?

How about the Mech Assault games?

Never played either one(and I was always an earthsiege fan on the pc), but I played an instore demo of Mech Assault 2...seemed kind of neat...honestly if it allows me to get behind the wheel of a big city destroying mech, that's enough for me.(I'd love Steel Battalion if I could afford it)

Mech Assault and Crimson Skies might have been a bit "dumbed down" compared to their PC bretheren (part of the reason certainly was the control scheme, a controler simply can't handle a complex sim), but they turned out to be quite high quality titles!

I don't recall PC sim games having terribly complex controls, plus the customization aspect that happens outside of gameplay could easily have been kept.

Maybe not quite as high quality titles as Nintendo any Sony, but getting closer...

Just curious, what Sony 1st and 2nd party titles do you think were higher quality? And in my opinion, Nintendo games have slowly been degrading in quality on GameCube, I'd imagine that it's because they're spending less time and money on the games though, perhaps understandibly so when their big budget titles bomb most of the time, while simple games like Mario Party become big sellers.

(KOTOR may not technically be considered 2nd party but Bioware is part of MGS)

Wasn't bioware talking about making PS3 games?
 
Fox5 said:
And Mech Warrior as well I think?(Battletech) Crimson Skies was cool, but I think I'd prefer Shadowrun to stay an open ended RPG and not just because a 3rd person shooter or something. BTW, Deus Ex was pretty Shadowrun inspired wasn't it?

I agree, but then all RPGs should be open ended, IMO. :)

Yeah Deus Ex did seem somewhat inspired with the cyber enhancements. Actually, I thought Johnny Mnemonic was basically a "Shadowrun" movie too. :p


I don't recall PC sim games having terribly complex controls, plus the customization aspect that happens outside of gameplay could easily have been kept.

It wasn't that it was complex per se.... The mechwarrior games just had a ton of different buttons... buttons that you would see with Steel Battalion like the on/off switch, override overheating shutdown procedure, zoom, selectable speeds, etc etc.

(KOTOR may not technically be considered 2nd party but Bioware is part of MGS)

BioWare is not part of MGS. MS has only been a publisher for Jade Empire. Lucas Arts was the publisher for KotOR. JE is second party in that sense, while KotOR is third party.

Wasn't bioware talking about making PS3 games?

http://www.gamespot.com/news/2005/05/26/news_6126561.html

GS: Could you comment on BioWare's stance, if any, about sticking with a particular platform? It sounds like BioWare might be trying to follow the technology as opposed to staying on only the PC, or only the Xbox, or only the Xbox 360, for instance. Can we expect to see the future of BioWare to be a continued pursuit of both PC and console games?

RM: Absolutely. We're actually looking at all the next-gen systems closely-- they all look impressive--very interesting and powerful.
 
Fox5 said:
I don't recall PC sim games having terribly complex controls, plus the customization aspect that happens outside of gameplay could easily have been kept.
True about customizations, but many PC sims have tons of keys for everything. I regularly failed to remember the right key for the right moment, that's why I haven't played them in years! It might be possible to simplify the controls somewhat, but a controler just isn't complex enough for the real heavy stuff. By simplifying the controls alone you're already loosing much of the flavour of the game too, so you got to make changes to the gameplay too, or it just won't work. Sims are a niche even on PC, so I can totally understand the choice to make the games more approachable from both a business and an artistic point of view. As long as they get it right and still produce a good game (as they did with MA and CS IMO) that's fine IMO. It sucks if it doesn't work well (F:BoS or DX:IW come to mind)

Shadowrun is a bit different in that it is a CRPG, those are much more popular than sims. KOTOR, Jade Empire, Fable or Morrowind were very popular on Xbox, if they try to take Shadowrun into that direction, I certainly wouldn't complain...

Just curious, what Sony 1st and 2nd party titles do you think were higher quality? And in my opinion, Nintendo games have slowly been degrading in quality on GameCube, I'd imagine that it's because they're spending less time and money on the games though, perhaps understandibly so when their big budget titles bomb most of the time, while simple games like Mario Party become big sellers.
Well, Sony also had a few flops in that some highly anticipated games were a bit flawed (Killzone and Getaway come to mind), but games like GoW, GT3&4, R&C, J&D or ICO make a decent 1sr/2nd party portfolio IMO. MS isn't that far behind anymore, but they could do with a few more really solid AAA titles.

Nintendo still holds the torch as highest quality 1st/2nd party dev. Not my taste, but apparently millions like that stuff! They consistently manage put out games that pretty much alone sell their system. Any they have to, seeing as nothing else sells worth a shit on GC... ;)
 
Alstrong said:
BioWare is not part of MGS. MS has only been a publisher for Jade Empire. Lucas Arts was the publisher for KotOR. JE is second party in that sense, while KotOR is third party.

That's not what it says in last months OXM. They're clearly listed as MSGS as is Epic.

No-one really knows the details of the partnerships, some must maintain more rights than others, but I tend to believe the Official Xbox Magazine.
 
scooby_dooby said:
That's not what it says in last months OXM. They're clearly listed as MSGS as is Epic.

No-one really knows the details of the partnerships, some must maintain more rights than others, but I tend to believe the Official Xbox Magazine.

OXM is wrong then. Official doesn't mean accurate. ;)

Bioware site said:
Founded in 1995, BioWare Corp. is a privately owned Canadian corporation based in Edmonton, Alberta, Canada

Even Bioware thinks they are independant -- the only mention of MGS is them publishing one of their games (Jade Empire). And Epic sure as hell isn't part of MGS.

Can't believe everything you read, it seems.
 
It's just the wording that OXM used. :)


Anyhow... I can't wait to see their interpretation of Seattle circa mid 21st Century (that is if the story takes place there). :oops: Renraku Arcology should be incredible to see. And then there's Redmond Barrens... Puyallup, Downtown, Salish, ack... so many places.

It's such a big world, they could do a ton of stories/games.


....then again, look at what they did with the Battletech franchise. I hope they're doing a third game to continue what's going on with Comstar and the Blakists, which would eventually lead the way to the latest MechWarrior books, but I'm guessing that the horrid sales of MA2 is....yeah.
 
Little update.

http://rpgvault.ign.com/articles/634/634639p1.html

Theron Benson: My name is Theron Benson; I am an Animator currently working for FASA Studios at Microsoft Game Studios.

I have worked on many projects, ranging from PC games to console, FPS to role-playing. Right now, I am animating for an Xbox 2 project called Shadowrun. It's a first-person shooter based on an old paper RPG of the same name from a couple decades ago.

:?
 
Confidence-Man said:
Little update.

http://rpgvault.ign.com/articles/634/634639p1.html

Theron Benson: My name is Theron Benson; I am an Animator currently working for FASA Studios at Microsoft Game Studios.

I have worked on many projects, ranging from PC games to console, FPS to role-playing. Right now, I am animating for an Xbox 2 project called Shadowrun. It's a first-person shooter based on an old paper RPG of the same name from a couple decades ago.

:?

Argh! I hope they at least keep some RPG elements to it. A Shadowrun game in the style of Deus Ex or System Shock could be cool (as long as there aren't as many crates!).

Still though, this is disappointing news for me, because an FPS has much more potential to suck than an RPG does. Most true RPG fans will play any RPG they can get their hands on, because RPGs are pretty rare now. FPS games are a dime a dozen. The art of the FPS has been nearly perfected, whether it's the realistic (Battlefield 2 or any of the 5 million WW2 games), multiplayer action (UT2004), story-driven (Half-Life 2, Halo), or eye candy/flashlight simulator (Doom 3). It's going to be very difficult to make a FPS that stands out now.
 
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