What she's describing already exists - games run on a server. Nothing she's described wasn't conceptually possible 10+ years ago (save for the scope of the outrageous claims). Only difference now is better economics with virtual servers in the cloud. Economics are still stupidly prohibitive. "Render everything with real physics"? That's just PR sound-biting, great for securing funding from clueless venture capitalists.
What's she's not talking about is taking a locally produced game and enhancing it cost effectively with the cloud, which is what this thread was wondering about since 2013. 5 years later, we've got something going on with SoT's water. Crackdown is still yet to appear! These are seemingly the only two games using the cloud, and one is only using the cloud power in multiplayer.
What's she's not talking about is taking a locally produced game and enhancing it cost effectively with the cloud, which is what this thread was wondering about since 2013. 5 years later, we've got something going on with SoT's water. Crackdown is still yet to appear! These are seemingly the only two games using the cloud, and one is only using the cloud power in multiplayer.