If Microsoft is claiming their investment in Live/Azure as a competitive advantage, would/could they prevent competitors platforms from using it? Charge different rates for Xbox1/Windows compared to competing platforms?
To be honest, I've kind of wondered why you'd want to bar multiplatforms from bringing the same cloud computing to the PS4 using Azure. You basically double the business from the console space. That's getting a little off topic. Hopefully at some points devs will talk about how the arrangement works.