Sega's E3 Lineup
http://www.worthplaying.com/article.php?sid=10149
"Sonic Heroes" (PlayStation 2, Nintendo GameCube, Xbox):
"Billy Hatcher and the Giant Egg" (Nintendo GameCube)
"Vectorman" (PlayStation 2)
"Headhunter: Redemption" (PlayStation 2)
"Otogi - Myth of Demons" (Xbox)
"Sega GT Online (Xbox)
"Altered Beast" (PlayStation 2)
"Virtua Fighter 4 Evolution Greatest Hits" (PlayStation 2)
"Phantasy Star Online Episode III: C.A.R.D. Revolution" (Nintendo GameCube)
"Virtual On Marz (PlayStation 2)
"Dororo (working title)" (PlayStation 2)
"Kunoichi (working title)" (PlayStation 2)
"Sonic Adventure DX Director's Cut" (Nintendo GameCube)
And some Sports (NBA, NHL, NFL, NCAA for XB/PS2) and GBA games I don't care about
Total headcount:
12 PS2 (7 Exclusive)
6 Xbox (2 Exclusive [one of which is a republishing deal])
4 GC (3 exclusive [1 of which is a port])
Blunders:
PSO 3 exclusive to GC? Since when was the GameCube an out-of-the-box online console complete with voice over ip and a userbase content with the facts of a subscription based model? Oh wait, thats Xbox (who has a keyboard adapter too)
VF4Evo straight to budget? Hey - I won't complain, but I'm sure there's atleast a few 10k or so who'd pay full retail for this (me included).
Virtua On Marz w/o online play? Ouch.. this title would kick ass on the Xbox w/Live support, and IMO the Xbox controller is more suited to this than the DualShock, but hey, giant robots rule in Japan
Biggest er has to be PSO on GC - Sega management should really slap Naka around, the GC is clearly the least online capable out of the three systems out on the market, yet he still insists on supporting it (despite N not really caring about online). What gives?!
http://www.worthplaying.com/article.php?sid=10149
"Sonic Heroes" (PlayStation 2, Nintendo GameCube, Xbox):
"Billy Hatcher and the Giant Egg" (Nintendo GameCube)
"Vectorman" (PlayStation 2)
"Headhunter: Redemption" (PlayStation 2)
"Otogi - Myth of Demons" (Xbox)
"Sega GT Online (Xbox)
"Altered Beast" (PlayStation 2)
"Virtua Fighter 4 Evolution Greatest Hits" (PlayStation 2)
"Phantasy Star Online Episode III: C.A.R.D. Revolution" (Nintendo GameCube)
"Virtual On Marz (PlayStation 2)
"Dororo (working title)" (PlayStation 2)
"Kunoichi (working title)" (PlayStation 2)
"Sonic Adventure DX Director's Cut" (Nintendo GameCube)
And some Sports (NBA, NHL, NFL, NCAA for XB/PS2) and GBA games I don't care about
Total headcount:
12 PS2 (7 Exclusive)
6 Xbox (2 Exclusive [one of which is a republishing deal])
4 GC (3 exclusive [1 of which is a port])
Blunders:
PSO 3 exclusive to GC? Since when was the GameCube an out-of-the-box online console complete with voice over ip and a userbase content with the facts of a subscription based model? Oh wait, thats Xbox (who has a keyboard adapter too)
VF4Evo straight to budget? Hey - I won't complain, but I'm sure there's atleast a few 10k or so who'd pay full retail for this (me included).
Virtua On Marz w/o online play? Ouch.. this title would kick ass on the Xbox w/Live support, and IMO the Xbox controller is more suited to this than the DualShock, but hey, giant robots rule in Japan
Biggest er has to be PSO on GC - Sega management should really slap Naka around, the GC is clearly the least online capable out of the three systems out on the market, yet he still insists on supporting it (despite N not really caring about online). What gives?!