mckmas8808 said:
HOLD ON buddy! I wouldn't go that far with it. Actually to me gaming is being transformed into an unstoppable force. Not interactive creative entertainment? What do you think Spore is? I agree with most of your post but then you got a little too crazy.
Understand there will ALWAYS be creative games that will come out in the future thats a bet. The Revolution will really make sure of that. To me gaming is 2x's as better than it used to be during the Super NES/Genesis days. The variety of games today is unmatched compared to yesterdays games.
That's why I give two thumbs up to Nintendo for go on a different path. That's why I give two thumbs up to Sony for wanting to push the Eyetoy bigger and harder. That's why I give two thumbs up to MS for pushing Xbox Arcade realizing that simple games are fun too.
So don't worry Nesh gaming next-gen will be everything except shallow.
I noticed that "shallow" was a bit harsh.Tried to edit it but you quoted me before I edited.
Anyways.Its true that we have seen many true gems due to technology.
You misunderstood me.
Notice I didnt say gaming IS.I was refering to where gaming may be leading to in the future.
I have the same attitude as yours towards people that claim 3D makes gaming worse and blah blah whatever and I disagree with them but I am not saying the same thing as them.
By no means I am saying that games before where better than today or that games today offer nothing new.
Technology brought great and very welcoming advancements into gaming.
My point though is that despite technology offering HUUUUUUGE potential, GREEAT possibilities, only few devs are able to exploit them due to the reasons I mentioned.
Ofcourse I want visual improvements, ofcourse I want realistic physics, ofcourse I want hollywood quality graphics and sound, ofcourse I want superb AI, ofcourse I want games that make target demos like Killzone a reality.
Problem is most devs are uncapable to survive, despite being talentive, and great in their jobs.
No financial back up.This is the problem.Being creative raises cost, exploiting technology possibilities raises cost--->risk is raised
DeanoC was lucky he found Sony's treatment very welcome.If you read his blog, he was struggling to maintain his team, and independence at the same time.Things that are hard to get both these days despite having superb potential.
The existence of Heavenly Sword was saved at the last moment the way I see it.We wouldnt be salivating over these title with highly potential if they didnt find someone who would give them financial support and independence at the same time to be creative.
I can only imagine how many other great developers could have offered something great if they were lucky but werent.