Maybe the review perspective is heavily affected by previous similar titles? Have you played BGDA or CON?
Sorry BGDA and CON are not similar titles… Very good ones but not similar.
Maybe the review perspective is heavily affected by previous similar titles? Have you played BGDA or CON?
Nope, so I don't have much base either.Maybe the review perspective is heavily affected by previous similar titles? Have you played BGDA or CON?
As I played more sacred 2 and also tried Dante's infermo (never got my hand on GoW ) I can see where you're coming.Not similar in what way? You swing a weapon/cast spells with the controller buttons in a top-down view, kill things and collect loot and level. From that POV, Sacred 2's combat is decidedly weak because the combat is clearl nothing more than 'dice rolls' with a limited graphical frontend. Each combtant just runs their combat animation(s) until they die, as it were. Whereas the proper console versions designed for controllers insetad of mouse included a block button for defense making combat more interactive (in theory, although typically a player would just hit and quaff potions. None of these games so far have proper weapon connections affect the opponent's ability to counterattack. That is, you hit with a sword and the sword passes through the opponent instead of knocking them sideways).
Same here. It's hard to believe how much time I sank into a game that is so busted.