Silent_Buddha
Legend
That's part of the requirement for a more sophisticated combat game rather than a hack and slash. But the enemy responses are really primitive. No better than anything we've had for decade or more. So it's not looking very next-gen to me in terms of gameplay. Again, that might be the right call to make a product that'll sell well and meet critical approval from the masses, but I'll hold out for something new to further the art. With behavioural physics, it should be possible to create combat with zero canned animations that realistically models balance and focusses on that quintessential aspect of melee combat. Then again, maybe such combat would be too realistic and so 'laggy' and 'awkward' and be snubbed by gamers?
That's the thing, eh? The delicate balance between realism and something a person would want to play. Going realistic with graphics can be impressive without impacting gameplay (well, other than line of sight, realistic camouflage, effects on movement, etc.).
But when it comes to combat. How realistic do you really want it to get? Do you want to hear a dying foe's blood gurgling and bubbling in his neck that you recent sliced as he tries to breathe or speak? Constant pitiful screams of pain of maimed enemies that haven't been finished off?
What's also interesting is that the combat was potentially more realistic in their original reveal (that had everyone focused on QTE). The combat there was short and brutal. Fast forward to E3, and suddenly the demo combat was more console-y with enemies taking multiple sword strikes before you could finish them off. Like changed due to negative feedback on how the combat looked in the original.
It's hard to pull off "realistic" combat without it also being "not fun." The original Rainbow Six and Ghost Warrior titles did it, while the later titles (at least Ghost Warrior) have gone for a more game-y combat model.
There's also no realistic hand to hand combat game that I know of. Dark Souls and Demon's Souls had weighty combat, but it definitely wasn't realistic. On the PC, War of the Roses, did an admirable job of trying to do realistic combat, but even there lots of concessions were made to try to make it somewhat fun to play. And the successor to it, War of the Vikings, seems to have made even more concessions towards "fun to play"/accessible versus "realistic."
I myself prefer the more realistic types of combat (original Rainbow Six and Ghost Warrior), but that isn't shared by a lot of gamers unfortunately. Most gamer's don't find it fun when they got shot in the leg and find they can't move very fast, if at all, for the rest of the game (no regenerating health, and med packs don't automagically make your bullet wound go away). But I like it as a challenge.
Regards,
SB