Is the no lod only for the Marius rig? I don't see any geometry pop-ups with the npcs either, this is from e3.
http://i.minus.com/i7H0OciX7Ba3I.gif
http://i.minus.com/i7H0OciX7Ba3I.gif
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Is the no lod only for the Marius rig? I don't see any geometry pop-ups with the npcs either, this is from e3.
Yes it is present in the e3 walkthrough and even in the combat vidoc.They must fix the clipping. The right hand from the left guy at the beginning of the gif animation.
In the helmet, at the level of the cheek... is this sweat?
http://i.minus.com/iJN82Vee4fQvd.gif
WTF, the level of detail is insane.
I just can't help but find it funny that you mention it. You said something that reflects the truth, as ironic as it may sound. It is a self-fulfilling prophecy, isn't it?Isn't the best looking launch game every gen the best looking launch game ever in the history of consoles?
Just joking. LOL.
In the helmet, at the level of the cheek... is this sweat?
http://i.minus.com/iJN82Vee4fQvd.gif
WTF, the level of detail is insane.
I just can't help but find it funny that you mention it. You said something that reflects the truth, as ironic as it may sound. It is a self-fulfilling prophecy, isn't it?
On a different note...
....the screenshot above is from a Cryengine demo. I think we are going to see things like that running on the PS4 and Xbox One. I am very much looking forward to games using this engine.
I hadn't noticed some of those details. Now that I look into it the head doesn't look as good but it gets the job done anyway. As for the trees I was so focused on the vegetation and the dinosaur that they looked fine to me. Perhaps it is just that that image reminds me of the fact that I'd love to play a dinosaurs game once again. Then again, maybe I just had a... well... Sudden dose of optimism. *shrugh*it looks great although i see breaks in the image which diminish it a little bit. The body of the Trex minus the tail is the most realistic component The tail and Head arent at the same quality. The Tree trunks look terrible. The look flat and too bright. The foliage closest to the camera looks excellent.
In the helmet, at the level of the cheek... is this sweat?
http://i.minus.com/iJN82Vee4fQvd.gif
WTF, the level of detail is insane.
I mean:
dude, you are sweating in the wrong place
As for cloth physics, keep in mind that they have a pipeline to stream precalculated deformations from the disc using the alembic format (which is a general scene file format from movie VFX developers). If it's a cutscene with canned animations, it's a good chance that every dynamic sim is precalculated and not realtime.
Maybe not a metal part, it looks different than the rest of the helmet.