Ryse: Son of Rome [XO]

Isn't the best looking launch game every gen the best looking launch game ever in the history of consoles?

Just joking. LOL.
:mrgreen: I just can't help but find it funny that you mention it. You said something that reflects the truth, as ironic as it may sound. It is a self-fulfilling prophecy, isn't it?

On a different note...

8284923505_c0cd915074_b.jpg

....the screenshot above is from a Cryengine demo. I think we are going to see things like that running on the PS4 and Xbox One. I am very much looking forward to games using this engine.
 
However Ryse turns out, Crytek should come away with a highly optimized X1 engine thanks to development of an entire game. That should put them in the a good spot as far as licensing goes. Who knows, maybe Cryengine will end this gens UE3.
 
:mrgreen: I just can't help but find it funny that you mention it. You said something that reflects the truth, as ironic as it may sound. It is a self-fulfilling prophecy, isn't it?

On a different note...

8284923505_c0cd915074_b.jpg

....the screenshot above is from a Cryengine demo. I think we are going to see things like that running on the PS4 and Xbox One. I am very much looking forward to games using this engine.

it looks great although i see breaks in the image which diminish it a little bit. The body of the Trex minus the tail is the most realistic component The tail and Head arent at the same quality. The Tree trunks look terrible. The look flat and too bright. The foliage closest to the camera looks excellent.
 
it looks great although i see breaks in the image which diminish it a little bit. The body of the Trex minus the tail is the most realistic component The tail and Head arent at the same quality. The Tree trunks look terrible. The look flat and too bright. The foliage closest to the camera looks excellent.
I hadn't noticed some of those details. Now that I look into it the head doesn't look as good but it gets the job done anyway. As for the trees I was so focused on the vegetation and the dinosaur that they looked fine to me. Perhaps it is just that that image reminds me of the fact that I'd love to play a dinosaurs game once again. Then again, maybe I just had a... well... Sudden dose of optimism. *shrugh*

It doesn't look as perfect as I initially though but it does look okay overall in the end, I think, give or take.
 
I suppose he's a cool headed commander. Then the metal could "sweat". :D
Thermal transfer, definitively next-gen physics!
 
As for cloth physics, keep in mind that they have a pipeline to stream precalculated deformations from the disc using the alembic format (which is a general scene file format from movie VFX developers). If it's a cutscene with canned animations, it's a good chance that every dynamic sim is precalculated and not realtime.
 
As for cloth physics, keep in mind that they have a pipeline to stream precalculated deformations from the disc using the alembic format (which is a general scene file format from movie VFX developers). If it's a cutscene with canned animations, it's a good chance that every dynamic sim is precalculated and not realtime.

It is a gameplay video and you can see the cloth is not rigid:

https://www.youtube.com/watch?v=5YMoXeifWUY

EDIT: It is from multiplayer demo.
 
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