Well it hasn't been released yet has it?
At least it looks next gen and doesn't have pixelated shadows...
Funny how you don't think that works both ways.
and jeez what has B3D become?
Well it hasn't been released yet has it?
At least it looks next gen and doesn't have pixelated shadows...
Funny how you don't think that works both ways.
and jeez what has B3D become?
I get the feeling that this is going to be the xbones Heavenly Sword equivalent. Technical showcase, looks pretty good, but ends up being shallow and repetitive. And then is quickly forgotten when the next wave of games arrive.
I liked Heavenly Sword! Especially its combat system...but I might be the only one on the planet.
I liked Heavenly Sword! Especially its combat system...but I might be the only one on the planet.
How could you see it both ways?
Game A looks current gen and has pixelated shadows.
Game B looks next gen and doesn't have pixelated shadows.
Both games have yet to be released...and? Are you suggesting Game A will have a complete makeover which will magically transform it into a next gen looking game?
How could you see it both ways?
Game A looks current gen and has pixelated shadows.
Game B looks next gen and doesn't have pixelated shadows.
Both games have yet to be released...and? Are you suggesting Game A will have a complete makeover which will magically transform it into a next gen looking game?
Otherwise shiving something in TLOU would be a QTE (limited duration chance to perform action),
grabbing a enemy in TLOU would be a QTE as it would meet the "player performs actions on the control device shortly after the appearance of an on-screen prompt. " assuming it was singular "action" and not plural "actions.
Opening a door would be a QTE as well going by the strict wording, again if it was singular "action" and not plural "actions".
Taking down an enemy in stealth in Splinter Cell would be a QTE.
Countering an enemy in Batman: AA or Batman: AC would be a QTE.
The extremely simple act of hopping on the back of a mutant after the circle of stars appears over their head in the Batman games would be a QTE.
Hijacking a car in GTA would be a QTE. Etc.
Except they aren't.
There's nothing exclusively wrong with QTEs, I must say, but they must be limited in full on combat.1. Context-sensitive
2. Player performs action on the control device
3. Action requires to be done shortly after, or you lose it
4. On screen prompt (in the form of some UI exclusive to the action)
Ryse annoys me due to the fact that in gameplay videos they seem to ask you to execute every single enemy through the execution mechanic, which gets awfully boring after a while (unless you're manning some ballista or using pili).
I don't see what the problem with being QTE based is. It's played through kinnect, of course it's going to have single button events otherwise you'd have people dislocating their limbs trying to pull off special moves. Most people playing it aren't going to be trained gladiators after all.
But it doesn't matter anyway does it? Didn't they say that, at E3, the animation action complete anyway whether you do the QTE or not.
I don't see what the problem with being QTE based is. It's played through kinnect, of course it's going to have single button events otherwise you'd have people dislocating their limbs trying to pull off special moves.