Ryse: Son of Rome [XO]

Discussion in 'Console Gaming' started by dragonelite, Jun 19, 2010.

  1. Bigduo209

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    Really? It looks like God of War with a grittier and more realistic edge. Not bad, but not exactly envelope-pushing stuff either.
     
  2. BoardBonobo

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    It does have an air of a tech demo, very glossy graphics but really simple gameplay. I think it would be fun for a while but once you've got used to the gloss its going to get boring pretty quickly.
     
  3. RudeCurve

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    God of War is way overrated and looks like a current gen game...sorry doesn't even compute...

    At least it's not another FPS with the same formulaic military theme that looks current gen uprezzed..:lol:
     
  4. BoardBonobo

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    I guess if you like men in skirts it might entertain for a bit longer. It just looks like a shiny God of War, with Heavy Rain game mechanics, and a dodgy framerate.
     
  5. Tap In

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    Agreed.

    It is getting a bad rap from the bad e3 demo but I for one am glad to see crytek taking some chances and yes the graphics are pretty spectacular for a launch title already
     
  6. RenegadeRocks

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    GOW is a current gen game.

    And, BTW, I am sure buzzwords like POM, HDR, high res textures,more polygons,etc have no part in making Ryse look good. and it could be done on an X360 if it was running at 720p, isn't it? Do bring in Crysis 3 screens of X360 and show us how it looks just the same !

    :wink:
     
  7. BRiT

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    No, please do not turn any threads on B3D into game versus especially when it's from a subjective point of view.
     
  8. ultragpu

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    Looks alright, can't say it's blowing my mind like some other titles but it's not bad for a launch game. Really don't care about the MP for this game, wanna see more SP with a brighter environment.
     
  9. Strange

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    Move on... we don't want to get modded out of the discussion...



    I do rather like the idea of Ryse, it has the potential for a good game. However given the current videos from both E3 and hands-on videos from gamescon they still have a lot to do gameplay wise. I can't really see the depth of the combat system yet and changing from buttons to colored outlines doesn't free them of being accused of QTEs if that's what they plan on doing.
     
  10. RudeCurve

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    Also watching the behind the scenes stuff and presentations of the tech etc from Crytek and MGS you know there's a lot of production value going into this game. I was very surprised they stated that development began on this game over two years ago. Definitely a preorder for me even at this point.
     
  11. Silent_Buddha

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    In which case almost all consoles games are QTE games. As that prompt is no different than prompts to open a door, or initiate a stealth attack, or an icon to pick up something off the ground, or grabbing someone like in a recent game that many people on this forum really like.

    At least it isn't something like certain platformers where you cannot kill bosses or just tough normal mobs without running through a string of QTE prompts.

    Regards,
    SB
     
  12. Strange

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    ...Are we seriously equating QTEs to prompts opening doors, picking up items and stealth killing enemies...? :no:
     
  13. Tchock

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    They could just have a hardcore mode where nothing is shown and you do it Dark Souls style.


    (that'll shut them up...)
     
  14. Silent_Buddha

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    I also mentioned how some games like TLOU use your definition of QTEs quite liberally. Every single grab and takedown of an enemy is a QTE in TLOU by your definition. By my definition both TLOU and Ryse aren't QTEs as they are not [Q]uick [T]ime [E]vents that must be timed and executed in order (like GOW for example) otherwise you can't take down certain enemies. They are just prompts notifying you that you can do a certain ability now if you want, but you don't have to. In other words, just like prompts to open a door, open a drawer, search a chest, etc.

    Regards,
    SB
     
  15. Strange

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    Please don't reinvent a definition and then take it into a argument.

    From wiki

    Grab and Takedowns, and opening doors, drawers, chests, you can do whenever you like.
    These are not time sensitive, instead, they are completely context sensitive. If you can stand behind a guy for 10 minutes without him noticing you in TLOS, you can take him down ANYTIME.
    The fact that something on the screen tells you "you're targeting this object and voila, you can use this move" doesn't make it a QTE.
    On the other hand, the "glow" execution "event" in Ryse (that occurs AFTER you initiate the execution), in fact, ARE time sensitive, and the failure to do that will result you not being able to do it again.
    Again, we're not talking the "skeleton head" above the enemies once their HP have reached a threshold. Instead we're talking about the "glows".

    http://youtu.be/U2Wgd8gZA9o?t=8m10s
    8:10, is precisely what we're talking about.

    http://www.joystiq.com/2013/06/12/the-brutal-proactive-combat-of-ryse-son-of-rome/

    You don't have to take down a lot of the enemies by QTE in GOW either, many of them go down after a lot more hits. Bosses excluded. And we haven't seen any real bosses in Ryse yet I believe.
     
  16. rockaman

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    Context sensitive actions are not quick time events. Context sensitive does not have the "limited time interval" suggested by the absence of the words "quick time" in them. And even if "quick time" is not specific enough... in the "context" of what we are talking about (videogames), that is just what the term quick time events mean.

    If context sensitive actions were quick time events, then every click of the mouse would technically be a QTE... and that's just wrong... TLOU is not Ryse, and Ryse is not TLOU, and Ryse is not RE4 either, because press "X" to open the door is not a QTE in RE4, though RE4 does have QTEs otherwise.
     
  17. BRiT

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    If context sensitive actions were QTE, then every single game would be a QTE since you need to hit Start to begin.
     
  18. Jwm

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    People at the conference apparently are saying it is overall fun to play, just from reading around and videos anyway.
     
  19. Bigduo209

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  20. L. Scofield

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    Now all they have to do is redo their animation system.
     
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