I also mentioned how some games like TLOU use your definition of QTEs quite liberally. Every single grab and takedown of an enemy is a QTE in TLOU by your definition. By my definition both TLOU and Ryse aren't QTEs as they are not [Q]uick [T]ime [E]vents that must be timed and executed in order (like GOW for example) otherwise you can't take down certain enemies. They are just prompts notifying you that you can do a certain ability now if you want, but you don't have to. In other words, just like prompts to open a door, open a drawer, search a chest, etc.
Regards,
SB
Please don't reinvent a definition and then take it into a argument.
From wiki
In
video games, a
quick time event (
QTE) is a method of
context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen prompt. It allows for limited control of the game character during
cut scenes or cinematic sequences in the game. Performing the prompted action improperly or not at all results in the character's failure at their task and often in an immediate
game over.
Grab and Takedowns, and opening doors, drawers, chests, you can do whenever you like.
These are not time sensitive, instead, they are completely context sensitive. If you can stand behind a guy for 10 minutes without him noticing you in TLOS, you can take him down ANYTIME.
The fact that something on the screen tells you "you're targeting this object and voila, you can use this move" doesn't make it a QTE.
On the other hand, the "glow" execution "event" in Ryse (that occurs AFTER you initiate the execution), in fact, ARE time sensitive, and the failure to do that will result you not being able to do it again.
Again, we're not talking the "skeleton head" above the enemies once their HP have reached a threshold. Instead we're talking about the "glows".
http://youtu.be/U2Wgd8gZA9o?t=8m10s
8:10, is precisely what we're talking about.
http://www.joystiq.com/2013/06/12/the-brutal-proactive-combat-of-ryse-son-of-rome/
Executions are short quick-time events that let you finish off enemies in bloody, brutal ways.
That's good, because the prompts come and go very quickly, and it's easy to fail an execution (I failed nearly all of mine during my brief session). Even if you do fail, however, your character will still perform an execution. It just won't be as impressive and won't give you the related reward.
You don't have to take down a lot of the enemies by QTE in GOW either, many of them go down after a lot more hits. Bosses excluded. And we haven't seen any real bosses in Ryse yet I believe.