Its well supported across all age groups as well.
Didn't the big surge in recent sales mainly come from kids?
Its well supported across all age groups as well.
They made 120 million last year (profits from about twice that revenues), which was about double the previous year. So a few hundreds of millions all told.How much money Mojang currently made over its lifetime? Can they generate something that worth 2 billion (directly or indirectly) ?
its a good IP the only IP I would rank higher is GTA
Didn't the big surge in recent sales mainly come from kids?
Really? GTA, COD:MW, WoW, Lineage ... or something more within Minecraft's current demographic Skylanders. There are many IPs with proven track records of generating either repeatable profits on the scale of Minecraft across a game series or steady profits through subscription.
If Mojang successfully launches Minecraft 2 and manages to transition most of the community then it will be a good IP ... but I have my doubts. Trying to shoehorn the game into a mod/PC hostile sequel would make it even less likely.
Is that a tax thing?In this case they're using their overseas cash which they have a huge pile of. They did the skype deal the same way.
That's a very likely explanation. Still, I wonder if with that money it wouldn't be better to try buying a company like Blizzard, whose games are pure and sheer addiction of the most awesome kind. Not doable, I think, but well...It's a huge draw for kids. My 7 years old nephew really loves minecraft. He's in his "spaceship" phase with legos and extending his creativity with minecraft. With some supervision he was playing Portal and Ratchet and Clank long before minecraft so the "gateway" happened in reverse order... I think the best gateway to videogames remains phone/tablet.
The idea of moving minecraft to a modern engine and use microsoft cloud could be a better explanation for this deal. If they move to something similar to the VoxelFarm middleware they can do everything server side as long as they stay at a reasonable complexity level. It would fit with the "cloud first" vision, and Nadella would be happy.
Yeah, but the initial and early growth was mostly perpetuated by the older more mature crowd.
That's a very good point, treating it as an investment that can be sold on. However, do developers trade hands? Not AFAIK. Rare and ND aren't bought and sold between platform holders. Also, Apple comes with a whole load of people and physical premises and capital which makes up part of their value. Not only is it worth the annual profits, but also its accumulated wealth in resources and talent. Mojang is a two-bit operation with an office and a dozen employees as I understand it. Materially it's only worth Minecraft, plus maybe whatever Scrolls is. So it seems to me the only value from Minecraft is its revenue generating brand and product. The Goodwill value will also be significant.Apple makes $40 billion a year in profits. Its market cap is ~$600 billion. But once you account for the float, unrestricted shares and the premium that shareholders would demand, Apple if sold might be worth in neighborhood of ~800 billion to 1 trillion dollars. Hardly justified by annual profits alone.
The value of Mojang or MC doesn't go to zero once purchased. MS could easily buy it for 2 billion, push profit to $200-300 annually and in five years sell it for twice as much. MS would see a return of 225% not 25% loss.
COD: we got some numbers recently european wide first half salesReally? GTA, COD:MW, WoW, Lineage ... or something more within Minecraft's current demographic Skylanders. There are many IPs with proven track records of generating either repeatable profits on the scale of Minecraft across a game series or steady profits through subscription.
That's a very good point, treating it as an investment that can be sold on. However, do developers trade hands? Not AFAIK. Rare and ND aren't bought and sold between platform holders. Also, Apple comes with a whole load of people and physical premises and capital which makes up part of their value. Not only is it worth the annual profits, but also its accumulated wealth in resources and talent. Mojang is a two-bit operation with an office and a dozen employees as I understand it. Materially it's only worth Minecraft, plus maybe whatever Scrolls is. So it seems to me the only value from Minecraft is its revenue generating brand and product. The Goodwill value will also be significant.