Rumor - ps3 2.0 fw will have 32MB reserved to OS

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Also... does anyone have any idea what is going on with the new output with richer colors?

likely just an upping of the vibrancy/saturation of the color map. Some TVs and other electronic devices have had options for it for years. Basically makes the colors pop more. Whether it is a good thing or a bad thing is a matter of opinion.

Aaron Spink
speaking for myself inc.
 
If it's default colormap adjustment, will I be able to see the effects on old games today ? What do I need to change on my monitor/TV ?
 
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The only thing that the PS3 should be able to do that the 360 isn't is support the HDMI 1.3a's wide color output properly, but I somehow don't think that's really what they mean.
 
Maybe in addition to earlier SDK releases, they get enough free memory to add some features they could not earlier?
yes ,probably.(by now ,the RSX is allmost completly at disposal ..)

I don't see what he's talking about relatively to color output and video processing.
 
We have had PS3 looking washed out before on multiplatform titles, which was presumably just a matter of outputs. A tweak of the colour output might do something similar. It's always amaazed me though that these machines can have such different outputs. Blue should be blue for goodness sakes!
 
We have had PS3 looking washed out before on multiplatform titles, which was presumably just a matter of outputs. A tweak of the colour output might do something similar. It's always amaazed me though that these machines can have such different outputs. Blue should be blue for goodness sakes!

Hm. I don't know what colour my games SHOULD be - since I've calibrated my HDTV to make the games look their best. Furthermore, I can't even look at a screen on here to see what a game SHOULD look like, because this screen is also calibrated... :smile:

I do think it's important for developers to concentrate on the colour looking best for each version of the game, and not just presuming that they'll look the same.
 
Yeah, but how do I see the new colors now ? I love the DeepColor feature so far and would love it if Sony introduces even more improvement here.
 
I don't believe colour output has changed in SDK220, so am not sure what the Gearbox guys are referring to. Maybe they're just commenting on the differences in colour output in general between the two platforms (or they've found the XMB option to display full - rather than limited - range RGB)?
 
We have had PS3 looking washed out before on multiplatform titles, which was presumably just a matter of outputs. A tweak of the colour output might do something similar. It's always amaazed me though that these machines can have such different outputs. Blue should be blue for goodness sakes!

When listening to the podcast he didn't say that color output changed with the update. He just said that developers are now actually properly targeting the machine and not doing quick and dirty 360 ports, and that tons more ram is available. Since people are saying that not much new ram has opened up, maybe he's referring to the state of things now vs when the console launched.

Also, isn't the difference usually because the 360 outputs with a gamma of 2.5-2.6 while the PS3 outputs with a correct gamma of 2.2. So if you design your textures to account for that gamma they will look really washed out if you don't fix them for the PS3? That's what I read anyways. And considering how the 360 crushes black at the same settings that everything else in my HT, including my PS3, look perfect I'm inclined to believe it.

Also, has it been discovered how much ram the OS takes now? Or do we just know that it takes less than 72mb now?
 
Also, isn't the difference usually because the 360 outputs with a gamma of 2.5-2.6 while the PS3 outputs with a correct gamma of 2.2. So if you design your textures to account for that gamma they will look really washed out if you don't fix them for the PS3? That's what I read anyways. And considering how the 360 crushes black at the same settings that everything else in my HT, including my PS3, look perfect I'm inclined to believe it.
If that's true, it'd make sense. If MS assumed most people don't properly calibrate their sets, and most people's viewing is thus off, a deliberate in-console adjustment could produce a better output for most users. The only fair comparisons I've heard of is Eurogamers where they claim to have calibrated for both devices accordingly, but even then PS3 has tended to look more washed out.

Also, has it been discovered how much ram the OS takes now? Or do we just know that it takes less than 72mb now?
We've had a few known updates to reserved RAM changes over firmwares, but don't know the current state.
 
I've read something similar somewhere (might actually have been Eurogamer) that Microsoft has set the output to be inbetween what are basically 'RGB Normal' and 'RGB Full'.
 
When listening to the podcast he didn't say that color output changed with the update. He just said that developers are now actually properly targeting the machine and not doing quick and dirty 360 ports, and that tons more ram is available. Since people are saying that not much new ram has opened up, maybe he's referring to the state of things now vs when the console launched.

Also, isn't the difference usually because the 360 outputs with a gamma of 2.5-2.6 while the PS3 outputs with a correct gamma of 2.2. So if you design your textures to account for that gamma they will look really washed out if you don't fix them for the PS3? That's what I read anyways. And considering how the 360 crushes black at the same settings that everything else in my HT, including my PS3, look perfect I'm inclined to believe it.

Also, has it been discovered how much ram the OS takes now? Or do we just know that it takes less than 72mb now?

Great post Here !

But i want know how many MBs(XDR and VRAM) are saved with this "quick fix"(if some prograns/functions in OS could be setting off to save bandwidth space and processing):

http://www.ps3fanboy.com/2007/10/14/a-quick-fix-for-improving-your-framerates/

(it does work here)
 
But i want know how many MBs(XDR and VRAM) are saved with this "quick fix"
That 'quick fix' is balls.. games can't use 24Hz display modes, so if someone can say how changing that setting is going to affect title performance, I'd love to hear a solid technical reason. Similarly, the upscaling settings aren't in play when a game title is running.

And none of the XMB settings affect how much XDR or VRAM is available to the application.
 
That's a very poor transcript...the guys American...he doesn't speak like that.
I did my best to describe what he was saying to us. none of the english accents (written or spoken) are my native language. Next time please post a correction along with the comments :)
 
I did my best to describe what he was saying to us. none of the english accents (written or spoken) are my native language. Next time please post a correction along with the comments :)

Ok, no problemo. It's just a "transcript" is usually used for a description of a perfect quotation. In the end it was your accent coming through, not there's :D
 
That 'quick fix' is balls.. games can't use 24Hz display modes, so if someone can say how changing that setting is going to affect title performance, I'd love to hear a solid technical reason. Similarly, the upscaling settings aren't in play when a game title is running.

And none of the XMB settings affect how much XDR or VRAM is available to the application.

I dont know how but im experiment some fps improvement in games like Heavenly Sword and others like EA tittles(and Elder Scroll Oblivion and same related with friends), maybe OS have some features(like notify message etc "stand by" in processing ) could be set off for no use SPU/PPU processing who knows.

(but this quick fix come if not my mystake come in playstation forum in eurozone ,maybe have some "substance" or "fumus")
 
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