I'm confused. If the workings of RSX are that well know, then why are there disagreements about what does and doesn't work well on the GPU?Of the GPUs and CPUs on both consoles I think many would agree with me that RSX is the least radical design; it probably is also the best known in regards to what it can do, and what works well and what doesn't. Just my 2 cents on that :smile:
Personally, I think it's because different developers have different creative solutions to the hurdles any hardware presents. What some describe as an impassable problem may just be a issue that needs a different creative resolution.
This was the point I was fundamentally trying to make, which I think you overlooked because of the "radical design" remark. I accept your point that maybe the choice of word wasn't appropriate for all aspects of the PS3 design, but is it not premature to make comparisons on hardware that clearly developers, whether they be first, second or third party haven't fully come to terms with?
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