granrooster
Newcomer
Our 360 title does 4x msaa (3 tiles) and can still occaisionally hit 60fps, although usually its locked in the 30fps range. Our ps3 version does not do any anti aliasing, but still falls behind the 360 version in framerate. As stated previously though we are vertex heavy, typically having 6 or so inputs and outputs to the vertex shader, and thats after optimizing! The title of this thread states \'vertex input limited\', but actually vertex output is also a limiting factor as per rsx docs. So our title is doubly hit on performance on rsx.
Is there more you can share with us what your engine is technically doing? The SCE devs have been an accommodating bunch.