I hope not... Please nooooo!expletive said:Could the RSX have zero VS pipes and use the cell for all those functions?
J
I want to see what devs can do with the SPEs. Forcing devs to dedicate 2, 3, or 4 SPEs to Vertex Shading would be... dumb! GPU VS units are well designed for the task. I am not sure how many more PS units you could fit on RSX considering PS units are more complex than VS units, but this type is tradeoff is a poor one IMO.
Let devs devote the SPEs to physics, AI, particles, animation, terrain deformation, procedural synthesis of geometry and textures, lighting and shadowing, and other REALLY cool stuff that advance gameplay.
Using CELL to do tasks the GPU is quite capable of doing is a waste of silicon IMO. Obviously aiding graphics is a good thing; but offloading work that could easily be done on the GPU? Nuts I tell you!