Metalgearih
Newcomer
MGS fan and Treyarch executive producer, Stuart Roch, recently shared his thoughts on Hideo Kojima's impressive Metal Gear Solid 4 trailer on his blog. Roch has some strong words for developers who say "there's nothing special about it, we could do that".
ImageStuart Roch published a full version of this piece on his blog.
I guess you could say I’m a Metal Gear fan, but to put the finest point on it, I think I’m more a fan of Kojima (and team) than the Metal Gear games themselves. I appreciate Kojima’s ability to do things with atmosphere and cinematic content that causes other developers scratch their heads and ask themselves, “Why didn’t we do that?â€
Kojima’s team is always ‘doing’ things while other teams are grumbling about how they’re ‘going to be’ doing them.
http://www.next-gen.biz/index.php?option=com_content&task=view&id=1129&Itemid=2
Indeed! Why is it that developers(and some of us consumers) are always saying Kojima's trailers aren't 'that' impressive and it's visuals are always lesser or equal to "insert title here". But somehow when we recall the time between E3 2000's Sons of Liberty trailer and now. We don't see any single game surpassing the cinematic quality of Kojima's direction. Oh I mean ofcourse, other than the MGS Snake Eater game from Kojima and his team themselves.
The only game I've seen recently closing in is Indigo Prophecy in the cinematic story progression like MGS.